Ejemplo n.º 1
0
        internal void Delete()
        {
            // FIXME:It would be nice if this was copied to all the old versions
            // of this file in the SupportingFile store

            using (Bitmap img = CreateMockPlayer(Res.Get(StringId.VideoError)))
            {
                // Show the player as in an error state, stop tracking its progress
                UpdateVideoSnapshot(img);
            }

            _content.Properties.SetBoolean(VIDEO_HAS_PROGRESS, false);
            _content.Properties.SetString(VIDEO_STATUS, Res.Get(StringId.VideoError));

            //FIXME: The problem with doing this is that once you undo a delete file,
            // there is no way to turn it back on for call backs

            // If it is a video and has a watcher make sure it is taken care of
            IStatusWatcher statusWatcher = ((IInternalContent)_content).ObjectState as IStatusWatcher;

            if (statusWatcher == null)
            {
                return;
            }

            statusWatcher.CancelPublish();
            statusWatcher.Dispose();
            ((IInternalContent)_content).ObjectState = null;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// When a video is finished or has an error it should no longer
        /// have settings that say it has progress.  Clears those out, and make
        /// sure that we arent going to be called back anymore.
        /// </summary>
        /// <param name="message">The last known status that the video had</param>
        private void StopProgress(bool hasError)
        {
            IStatusWatcher sw = ((IInternalContent)_content).ObjectState as IStatusWatcher;

            if (sw != null)
            {
                sw.Dispose();
            }

            // Remove the place holder on success
            if (!hasError)
            {
                RemoveBitmap(_content.Properties.GetString(VIDEO_PUBLISH_IMAGE, String.Empty));
                _content.Properties.Remove(VIDEO_PUBLISH_IMAGE);
            }

            RemoveBitmap(VIDEO_PROGRESS_PATH);
            _content.Properties.SetBoolean(VIDEO_HAS_PROGRESS, false);
            _content.Properties.SetBoolean(VIDEO_HAS_ERROR, hasError);
        }