public void StaticStateChange(String location, Fireball fireball, IStaticObject staticObject)
        {
            if (location == GameValues.CollisionDirectionTop || location == GameValues.CollisionDirectionBottom || staticObject.ToString() == "SuperMario.FloorTile")
            {
                fireball.Position = new Vector2(fireball.Position.X, staticObject.CollisionRectangle.Top - fireball.CollisionRectangle.Height);
                fireball.CollisionRectangle = new Rectangle((int)fireball.Position.X, (int)fireball.Position.Y, fireball.CollisionRectangle.Width, fireball.CollisionRectangle.Height);
                fireball.Velocity = new Vector2(fireball.Velocity.X, fireball.Velocity.Y * (-1));
            }

            else
            {
                fireball.IsAlive = false;
            }
        }
Ejemplo n.º 2
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        public void StaticStateChange(String location, Fireball fireball, IStaticObject staticObject)
        {
            if (location == GameValues.CollisionDirectionTop || location == GameValues.CollisionDirectionBottom || staticObject.ToString() == "SuperMario.FloorTile")
            {
                fireball.Position           = new Vector2(fireball.Position.X, staticObject.CollisionRectangle.Top - fireball.CollisionRectangle.Height);
                fireball.CollisionRectangle = new Rectangle((int)fireball.Position.X, (int)fireball.Position.Y, fireball.CollisionRectangle.Width, fireball.CollisionRectangle.Height);
                fireball.Velocity           = new Vector2(fireball.Velocity.X, fireball.Velocity.Y * (-1));
            }

            else
            {
                fireball.IsAlive = false;
            }
        }
Ejemplo n.º 3
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        public void StaticStateChange(String location, Item item, IStaticObject staticObject)
        {
            if (location == GameValues.CollisionDirectionTop)
            {
                new GenericStaticGroundCollisionCommand(item, staticObject).Execute();
            }

            else if (location == GameValues.CollisionDirectionBottom)
            {
                if (item.ItemState.ToString() == "SuperMario.ItemStates.Star")
                {
                    item.Velocity = new Vector2(item.Velocity.X, Vector2.Zero.Y);
                    item.InAir    = false;
                }

                new GenericStaticBottomCollisionCommand(item, staticObject).Execute();
            }

            else if ((location == GameValues.CollisionDirectionRight || location == GameValues.CollisionDirectionLeft) && staticObject.ToString() != "SuperMario.FloorTile")
            {
                new GenericSideCollisionCommand(item).Execute();
            }

            else
            {
                new GenericStaticBottomCollisionCommand(item, staticObject).Execute();
                item.InAir = false;
            }
        }
        public void StaticStateChange(String location, Item item, IStaticObject staticObject)
        {
            if (location == GameValues.CollisionDirectionTop)
            {
                new GenericStaticGroundCollisionCommand(item, staticObject).Execute();
            }

            else if (location == GameValues.CollisionDirectionBottom)
            {
                if (item.ItemState.ToString() == "SuperMario.ItemStates.Star")
                {
                    item.Velocity = new Vector2(item.Velocity.X, Vector2.Zero.Y);
                    item.InAir = false;
                }

                new GenericStaticBottomCollisionCommand(item, staticObject).Execute();
            }

            else if ((location == GameValues.CollisionDirectionRight || location == GameValues.CollisionDirectionLeft) && staticObject.ToString() != "SuperMario.FloorTile")
            {
                new GenericSideCollisionCommand(item).Execute();
            }

            else
            {
                new GenericStaticBottomCollisionCommand(item, staticObject).Execute();
                item.InAir = false;
            }
        }
Ejemplo n.º 5
0
        public void StaticStateChange(String collisionDirection, IStaticObject staticObject)
        {
            if (staticObject.ToString() == "SuperMario.Flagpole" && !finishedCollidingWithFlagPole)
            {
                if (playableObject.PlayableObjectState.ToString() != "SuperMario.MarioStates.SmallMarioFlagSlide" && playableObject.PlayableObjectState.ToString() != "SuperMario.MarioStates.BigMarioFlagSlide" && playableObject.PlayableObjectState.ToString() != "SuperMario.MarioStates.FireMarioFlagSlide")
                {
                    playableObject.Velocity     = Vector2.Zero;
                    playableObject.Acceleration = Vector2.Zero;
                    playableObject.MaxVelocity  = new Vector2(playableObject.MaxVelocity.X, GameValues.MarioStateMachineFlagpoleMarioYVelocity);
                    SoundManager.Instance.OverWorldInstance.Stop();
                    SoundManager.Instance.PlayFlagSlideSound();
                }

                if (playableObject.Acceleration.Y < Vector2.Zero.Y)
                {
                    playableObject.Acceleration = Vector2.Zero;
                }

                new MarioCollidesWithFlagPoleCommand(playableObject).Execute();

                Level.Instance.Flagpoles[0].SetScoreValue(playableObject.Position.Y);
                playableObject.Position           = new Vector2(staticObject.CollisionRectangle.Left - playableObject.CollisionRectangle.Width + GameValues.MarioStateMachineFlagPoleCollisionRectangleWidthOffset, playableObject.Position.Y);
                staticObject.CollisionRectangle   = GameValues.EmptyCollisionRectangle;
                playableObject.CollisionRectangle = new Rectangle((int)playableObject.Position.X, (int)playableObject.Position.Y, playableObject.CollisionRectangle.Width, playableObject.CollisionRectangle.Height);
            }

            else
            {
                if (collisionDirection == GameValues.CollisionDirectionTop)
                {
                }

                else if (collisionDirection == GameValues.CollisionDirectionBottom)
                {
                    new MarioCollidesWithGroundCommand(playableObject).Execute();

                    if (!playableObject.IsEnteringPipe && !playableObject.IsExitingPipe)
                    {
                        playableObject.Position           = new Vector2(playableObject.Position.X, staticObject.CollisionRectangle.Top - playableObject.CollisionRectangle.Height);
                        playableObject.CollisionRectangle = new Rectangle((int)playableObject.Position.X, (int)playableObject.Position.Y, playableObject.CollisionRectangle.Width, playableObject.CollisionRectangle.Height);
                    }

                    KeyboardState keyboardState = Keyboard.GetState();
                    GamePadState  gamePadState  = GamePad.GetState(PlayerIndex.One);

                    if ((keyboardState.IsKeyDown(Keys.Down) || gamePadState.IsButtonDown(Buttons.LeftThumbstickDown) || gamePadState.IsButtonDown(Buttons.DPadDown)) && staticObject.ToString() == "SuperMario.Pipe" && playableObject.CollisionRectangle.Left > staticObject.CollisionRectangle.Left && playableObject.CollisionRectangle.Right < staticObject.CollisionRectangle.Right)
                    {
                        Pipe pipe = staticObject as Pipe;

                        if (pipe.IsWarpPipe && !playableObject.IsEnteringPipe)
                        {
                            playableObject.IsEnteringPipe = true;
                            SoundManager.Instance.PlayPowerDownSound();
                        }
                    }
                }

                else if (collisionDirection == GameValues.CollisionDirectionRight)
                {
                    Vector2 pipeExitPosition = Vector2.Zero;

                    if (staticObject.ToString() == "SuperMario.Pipe")
                    {
                        Pipe pipe = staticObject as Pipe;

                        if (pipe.IsHorizontalPipe)
                        {
                            playableObject.IsEnteringPipe = true;
                            //command for pipe animation
                            SoundManager.Instance.PlayPowerDownSound();
                            playableObject.InCoinRoom = false;

                            foreach (Pipe pipeTemp in Level.Instance.Pipes)
                            {
                                if (pipeTemp.Position.X > pipeExitPosition.X && pipeTemp.Position.X != pipe.Position.X && pipeTemp.Position.X < pipe.Position.X)
                                {
                                    pipeExitPosition = new Vector2(pipeTemp.Position.X, pipeTemp.Position.Y);
                                }
                            }
                        }
                    }

                    if (pipeExitPosition.X != Vector2.Zero.X && pipeExitPosition.Y != Vector2.Zero.Y)
                    {
                        playableObject.IsExitingPipe = true;
                        playableObject.Position      = new Vector2(pipeExitPosition.X, pipeExitPosition.Y);
                    }

                    else
                    {
                        playableObject.Position = new Vector2(staticObject.CollisionRectangle.Left - playableObject.CollisionRectangle.Width + GameValues.MarioStateMachineCollisionRectangleWidthOffset, playableObject.Position.Y);
                    }

                    playableObject.CollisionRectangle = new Rectangle((int)playableObject.Position.X, (int)playableObject.Position.Y, playableObject.CollisionRectangle.Width, playableObject.CollisionRectangle.Height);
                    if (playableObject.Velocity.X > Vector2.Zero.X)
                    {
                        playableObject.Velocity = new Vector2(GameValues.MarioStateMachineCollisionNewXVelocity, playableObject.Velocity.Y);
                    }
                }

                else if (collisionDirection == GameValues.CollisionDirectionLeft)
                {
                    playableObject.Position           = new Vector2(staticObject.CollisionRectangle.Right, playableObject.Position.Y);
                    playableObject.CollisionRectangle = new Rectangle((int)playableObject.Position.X, (int)playableObject.Position.Y, playableObject.CollisionRectangle.Width, playableObject.CollisionRectangle.Height);
                    if (playableObject.Velocity.X < Vector2.Zero.X)
                    {
                        playableObject.Velocity = new Vector2(-GameValues.MarioStateMachineCollisionNewXVelocity, playableObject.Velocity.Y);
                    }
                }

                if (playableObject.IsEnteringPipe && !playableObject.IsExitingPipe)
                {
                    if (PipeBuffer >= GameValues.MarioStateMachinePipeBufferMin)
                    {
                        PipeBuffer = GameValues.MarioStateMachinePipeBuffer;
                        playableObject.IsEnteringPipe = false;
                        playableObject.MaxVelocity    = new Vector2(playableObject.MaxVelocity.X, GameValues.PhysicsMaxYVelocity);
                        playableObject.Position       = new Vector2(Level.Instance.CoinRoomPosition.X + GameValues.LevelCellSize, (Level.Instance.CoinRoomPosition.Y / GameValues.LevelCellSize) + GameValues.MarioStateMachineEnteringPipeYPositionOffset);
                        playableObject.InCoinRoom     = true;
                    }

                    else
                    {
                        PipeBuffer++;
                        //playableObject.Position = new Vector2(playableObject.Position.X, playableObject.Position.Y + 0.1f);
                        playableObject.MaxVelocity  = new Vector2(playableObject.MaxVelocity.X, GameValues.MarioStateMachineCollisionNewXVelocity);
                        playableObject.Acceleration = Vector2.Zero;
                    }
                }

                else if (playableObject.IsExitingPipe)
                {
                    if (staticObject.ToString() == "SuperMario.Pipe")
                    {
                        if (playableObject.Position.Y <= staticObject.Position.Y - playableObject.CollisionRectangle.Height + GameValues.MarioStateMachineExitingPipeCollisionRectangleHeightOffset)
                        {
                            playableObject.IsEnteringPipe = false;
                            playableObject.IsExitingPipe  = false;
                            playableObject.Position       = new Vector2(playableObject.Position.X, staticObject.Position.Y - playableObject.CollisionRectangle.Height);
                        }

                        else
                        {
                            playableObject.Velocity = new Vector2(playableObject.Velocity.X, GameValues.MarioStateMachineExitingPipeNewYVelocity);
                        }
                    }
                }
            }
        }