public void Initialise( IStatePropertyBroker stateBroker) { CurrentScene = new ObservableStateProperty <ISceneReference>(stateBroker, null); LoadingState = new ObservableStateProperty <LoadingStates>(stateBroker, LoadingStates.Idle); }
public void Initialise( IStatePropertyBroker stateBroker) { GameplayState = new ObservableStateProperty <GameplayStates>(stateBroker, GameplayStates.Starting); }
public ActorStates( IStatePropertyBroker stateBroker) { MovingState = new ObservableStateProperty <MovingStates>(stateBroker, MovingStates.Idle); }