/// <summary> /// 获取状态 /// </summary> /// <param name="t_StateName">状态保存进状态机时名字</param> /// <returns>状态的抽象基础状态的实例引用</returns> public BaseFSMState GetState(string t_StateName) { BaseFSMState t_BaseFSMState; IStateMapDataStructure.TryGetValue(t_StateName, out t_BaseFSMState); return(t_BaseFSMState); }
/// <summary> /// 移除状态 /// </summary> /// <param name="t_FSMName"></param> public void RemoveState(string t_FSMName) { BaseFSMState value; IStateMapDataStructure.TryGetValue(t_FSMName, out value); if (!IStateMapDataStructure.ContainsKey(t_FSMName)) { IStateMapDataStructure.Remove(t_FSMName); } if (null != value) { value.OnStateDestroy(this); } }