Ejemplo n.º 1
0
        public void Save(IStateMachineSaver <TState> stateMachineSaver)
        {
            Guard.AgainstNullArgument("stateMachineSaver", stateMachineSaver);

            stateMachineSaver.SaveCurrentState(this.currentState != null ?
                                               new Initializable <TState> {
                Value = this.currentState.Id
            } :
                                               new Initializable <TState>());

            IEnumerable <IState <TState, TEvent> > superStatesWithLastActiveState = this.states.GetStates()
                                                                                    .Where(s => s.SubStates.Any())
                                                                                    .Where(s => s.LastActiveState != null)
                                                                                    .ToList();

            var historyStates = superStatesWithLastActiveState.ToDictionary(
                s => s.Id,
                s => s.LastActiveState.Id);

            stateMachineSaver.SaveHistoryStates(historyStates);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Saves the current state and history states to a persisted state. Can be restored using <see cref="Load"/>.
        /// </summary>
        /// <param name="stateMachineSaver">Data to be persisted is passed to the saver.</param>
        public void Save(IStateMachineSaver <TState> stateMachineSaver)
        {
            Ensure.ArgumentNotNull(stateMachineSaver, "stateMachineSaver");

            this.stateMachine.Save(stateMachineSaver);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Saves the current state and history states to a persisted state. Can be restored using <see cref="Load"/>.
        /// </summary>
        /// <param name="stateMachineSaver">Data to be persisted is passed to the saver.</param>
        public void Save(IStateMachineSaver <TState> stateMachineSaver)
        {
            Guard.AgainstNullArgument("stateMachineSaver", stateMachineSaver);

            this.stateMachine.Save(stateMachineSaver);
        }