Ejemplo n.º 1
0
        /// <inheritdoc />
        protected override void Startup()
        {
            base.Startup();

            _snapGrid.OnPositionChanged += SnapGridOnPositionChanged;
            Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));

            var          state0        = $"{_stateBase}0";
            const string cracksRSIPath = "/Textures/Constructible/Structures/Windows/cracks.rsi";

            _sprite.LayerMapSet(CornerLayers.SE, _sprite.AddLayerState(state0));
            _sprite.LayerSetDirOffset(CornerLayers.SE, SpriteComponent.DirectionOffset.None);
            _sprite.LayerMapSet(WindowDamageLayers.DamageSE, _sprite.AddLayerState("0_1", cracksRSIPath));
            _sprite.LayerSetShader(WindowDamageLayers.DamageSE, "unshaded");
            _sprite.LayerSetVisible(WindowDamageLayers.DamageSE, false);

            _sprite.LayerMapSet(CornerLayers.NE, _sprite.AddLayerState(state0));
            _sprite.LayerSetDirOffset(CornerLayers.NE, SpriteComponent.DirectionOffset.CounterClockwise);
            _sprite.LayerMapSet(WindowDamageLayers.DamageNE, _sprite.AddLayerState("0_1", cracksRSIPath));
            _sprite.LayerSetDirOffset(WindowDamageLayers.DamageNE, SpriteComponent.DirectionOffset.CounterClockwise);
            _sprite.LayerSetShader(WindowDamageLayers.DamageNE, "unshaded");
            _sprite.LayerSetVisible(WindowDamageLayers.DamageNE, false);

            _sprite.LayerMapSet(CornerLayers.NW, _sprite.AddLayerState(state0));
            _sprite.LayerSetDirOffset(CornerLayers.NW, SpriteComponent.DirectionOffset.Flip);
            _sprite.LayerMapSet(WindowDamageLayers.DamageNW, _sprite.AddLayerState("0_1", cracksRSIPath));
            _sprite.LayerSetDirOffset(WindowDamageLayers.DamageNW, SpriteComponent.DirectionOffset.Flip);
            _sprite.LayerSetShader(WindowDamageLayers.DamageNW, "unshaded");
            _sprite.LayerSetVisible(WindowDamageLayers.DamageNW, false);

            _sprite.LayerMapSet(CornerLayers.SW, _sprite.AddLayerState(state0));
            _sprite.LayerSetDirOffset(CornerLayers.SW, SpriteComponent.DirectionOffset.Clockwise);
            _sprite.LayerMapSet(WindowDamageLayers.DamageSW, _sprite.AddLayerState("0_1", cracksRSIPath));
            _sprite.LayerSetDirOffset(WindowDamageLayers.DamageSW, SpriteComponent.DirectionOffset.Clockwise);
            _sprite.LayerSetShader(WindowDamageLayers.DamageSW, "unshaded");
            _sprite.LayerSetVisible(WindowDamageLayers.DamageSW, false);
        }