Ejemplo n.º 1
0
    public override void Setup()
    {
        unlockedApps.Add(new AppInfo("微信", "wechat"));
        unlockedApps.Add(new AppInfo("邮箱", "email"));
        unlockedApps.Add(new AppInfo("地图", "maps"));
        unlockedApps.Add(new AppInfo("购物", "taobao"));
        unlockedApps.Add(new AppInfo("微博", "weibo"));



        ScheduleDict.Add("fitness1", new ScheduleInfo("fitness1", "fitness1", "健身达人1"));
        ScheduleDict.Add("fitness2", new ScheduleInfo("fitness2", "fitness2", "健身达人2"));
        ScheduleDict.Add("fitness3", new ScheduleInfo("fitness3", "fitness3", "健身达人3"));
        ScheduleDict.Add("fitness4", new ScheduleInfo("fitness4", "fitness4", "健身达人4"));
        ScheduleDict.Add("fitness5", new ScheduleInfo("fitness5", "fitness5", "健身达人5"));
        ScheduleDict.Add("fitness6", new ScheduleInfo("fitness6", "fitness6", "健身达人6"));
        ScheduleDict.Add("fitness7", new ScheduleInfo("fitness7", "fitness7", "健身达人7"));
        ScheduleDict.Add("fitness8", new ScheduleInfo("fitness8", "fitness8", "健身达人8"));

        choices.Add("fitness1");
        choices.Add("fitness2");
        choices.Add("fitness3");
        choices.Add("fitness4");
        choices.Add("fitness8");

        ScheduleMax     = 10;
        OverDueSchedule = 3;

        Schedules = new string[ScheduleMax];

        pEventMgr     = GameMain.GetInstance().GetModule <SpeEventMgr>();
        pCardMdl      = GameMain.GetInstance().GetModule <CardDeckModule>();
        pCoreMgr      = GameMain.GetInstance().GetModule <CoreManager>();
        pSkillTreeMgr = GameMain.GetInstance().GetModule <SkillTreeMgr>();
    }
Ejemplo n.º 2
0
    public override void Init()
    {
        pUIMgr    = GameMain.GetInstance().GetModule <UIMgr> ();
        rm        = GameMain.GetInstance().GetModule <RoleModule>();
        pEventMgr = GameMain.GetInstance().GetModule <SpeEventMgr>();

        mainUI = pUIMgr.ShowPanel("UIMain") as UIMainCtrl;
    }
Ejemplo n.º 3
0
    public override void Init(GameModeInitData initData)
    {
        pUIMgr    = GameMain.GetInstance().GetModule <UIMgr> ();
        rm        = GameMain.GetInstance().GetModule <RoleModule>();
        pEventMgr = GameMain.GetInstance().GetModule <SpeEventMgr>();

        mainUI = pUIMgr.ShowPanel("UIMain") as UIMainCtrl;

        MainGMInitData realData = initData as MainGMInitData;

        if (realData != null)
        {
            if (realData.isNextTurn)
            {
                NextTurn();
            }
        }
    }