Ejemplo n.º 1
0
    private IEnumerator DespawnCoroutine(ISpawnable Spawnable, float TimeUntilDespawn, bool bIsRealTime = false)
    {
        float TimeThatHasPassed = 0;

        while ((TimeThatHasPassed += EHTime.DeltaTime) < TimeUntilDespawn)
        {
            yield return(null);
        }
        Destroy(Spawnable.GetGameObject());
    }