/// <summary> /// Releases all resource used by the <see cref="MonoDevelop.Projects.SolutionItem"/> object. /// </summary> /// <remarks> /// Call <see cref="Dispose"/> when you are finished using the <see cref="MonoDevelop.Projects.SolutionItem"/>. The /// <see cref="Dispose"/> method leaves the <see cref="MonoDevelop.Projects.SolutionItem"/> in an unusable state. /// After calling <see cref="Dispose"/>, you must release all references to the /// <see cref="MonoDevelop.Projects.SolutionItem"/> so the garbage collector can reclaim the memory that the /// <see cref="MonoDevelop.Projects.SolutionItem"/> was occupying. /// </remarks> public virtual void Dispose() { Disposed = true; if (extendedProperties != null) { foreach (object ob in extendedProperties.Values) { IDisposable disp = ob as IDisposable; if (disp != null) { disp.Dispose(); } } extendedProperties = null; } if (handler != null) { handler.Dispose(); // handler = null; } if (userProperties != null) { ((IDisposable)userProperties).Dispose(); userProperties = null; } // parentFolder = null; // parentSolution = null; // internalChildren = null; // policies = null; }
public virtual void Dispose() { if (extendedProperties != null) { foreach (object ob in extendedProperties.Values) { IDisposable disp = ob as IDisposable; if (disp != null) { disp.Dispose(); } } } if (handler != null) { handler.Dispose(); } if (userProperties != null) { ((IDisposable)userProperties).Dispose(); } }