internal void FireOnConnected(BaseSocketConnection connection) { if (connection.Active) { FSocketService.OnConnected(new ConnectionEventArgs(connection)); } }
public override void ChannelActive(IChannelHandlerContext context) { if (_logger.IsEnabled(LogLevel.Debug)) { _logger.LogDebug("通信接通"); } _service.OnConnected(context); }
public override void ChannelActive(IChannelHandlerContext context) { _service.OnConnected(new SocketContext <TMessage>(context.Channel)); base.ChannelActive(context); }