Ejemplo n.º 1
0
        private void load(ISkinSource skin)
        {
            string leftImage = skin.GetManiaSkinConfig <string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
                               ?? "mania-stage-left";

            string rightImage = skin.GetManiaSkinConfig <string>(LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value
                                ?? "mania-stage-right";

            InternalChildren = new[]
            {
                leftSprite = new Sprite
                {
                    Anchor  = Anchor.TopLeft,
                    Origin  = Anchor.TopRight,
                    X       = 0.05f,
                    Texture = skin.GetTexture(leftImage),
                },
                rightSprite = new Sprite
                {
                    Anchor  = Anchor.TopRight,
                    Origin  = Anchor.TopLeft,
                    X       = -0.05f,
                    Texture = skin.GetTexture(rightImage)
                }
            };
        }
Ejemplo n.º 2
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            private void load(ISkinSource skin)
            {
                float leftLineWidth  = skin.GetManiaSkinConfig <float>(LegacyManiaSkinConfigurationLookups.LeftLineWidth, columnIndex)?.Value ?? 1;
                float rightLineWidth = skin.GetManiaSkinConfig <float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1;

                bool hasLeftLine  = leftLineWidth > 0;
                bool hasRightLine = rightLineWidth > 0 && skin.GetConfig <SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.4m ||
                                    isLastColumn;

                Color4 lineColour       = skin.GetManiaSkinConfig <Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White;
                Color4 backgroundColour = skin.GetManiaSkinConfig <Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, columnIndex)?.Value ?? Color4.Black;

                InternalChildren = new Drawable[]
                {
                    LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
                    {
                        RelativeSizeAxes = Axes.Both
                    }, backgroundColour),
                    new HitTargetInsetContainer
                    {
                        RelativeSizeAxes = Axes.Both,
                        Children         = new[]
                        {
                            new Container
                            {
                                RelativeSizeAxes = Axes.Y,
                                Width            = leftLineWidth,
                                Scale            = new Vector2(0.740f, 1),
                                Alpha            = hasLeftLine ? 1 : 0,
                                Child            = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
                                {
                                    RelativeSizeAxes = Axes.Both
                                }, lineColour)
                            },
                            new Container
                            {
                                Anchor           = Anchor.TopRight,
                                Origin           = Anchor.TopRight,
                                RelativeSizeAxes = Axes.Y,
                                Width            = rightLineWidth,
                                Scale            = new Vector2(0.740f, 1),
                                Alpha            = hasRightLine ? 1 : 0,
                                Child            = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
                                {
                                    RelativeSizeAxes = Axes.Both
                                }, lineColour)
                            },
                        }
                    }
                };
            }
Ejemplo n.º 3
0
        private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
        {
            hitPosition = skin.GetManiaSkinConfig <float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? Stage.HIT_TARGET_POSITION;

            direction.BindTo(scrollingInfo.Direction);
            direction.BindValueChanged(onDirectionChanged, true);
        }
Ejemplo n.º 4
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        private void load(ISkinSource skin)
        {
            string leftImage = skin.GetManiaSkinConfig <string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
                               ?? "mania-stage-left";

            string rightImage = skin.GetManiaSkinConfig <string>(LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value
                                ?? "mania-stage-right";

            InternalChildren = new[]
            {
                leftSprite = new Sprite
                {
                    Anchor  = Anchor.TopLeft,
                    Origin  = Anchor.TopRight,
                    X       = 0.05f,
                    Texture = skin.GetTexture(leftImage),
                },
                rightSprite = new Sprite
                {
                    Anchor  = Anchor.TopRight,
                    Origin  = Anchor.TopLeft,
                    X       = -0.05f,
                    Texture = skin.GetTexture(rightImage)
                },
                columnBackgrounds = new ColumnFlow <Drawable>(stageDefinition)
                {
                    RelativeSizeAxes = Axes.Y
                },
                new HitTargetInsetContainer
                {
                    Child = new LegacyHitTarget {
                        RelativeSizeAxes = Axes.Both
                    }
                }
            };

            for (int i = 0; i < stageDefinition.Columns; i++)
            {
                columnBackgrounds.SetContentForColumn(i, new ColumnBackground(i, i == stageDefinition.Columns - 1));
            }
        }
Ejemplo n.º 5
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        private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
        {
            string targetImage = skin.GetManiaSkinConfig <string>(LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value
                                 ?? "mania-stage-hint";

            bool showJudgementLine = skin.GetManiaSkinConfig <bool>(LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
                                     ?? true;

            Color4 lineColour = skin.GetManiaSkinConfig <Color4>(LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
                                ?? Color4.White;

            InternalChild = directionContainer = new Container
            {
                Origin           = Anchor.CentreLeft,
                RelativeSizeAxes = Axes.X,
                AutoSizeAxes     = Axes.Y,
                Children         = new Drawable[]
                {
                    new Sprite
                    {
                        Texture          = skin.GetTexture(targetImage),
                        Scale            = new Vector2(1, 0.9f * 1.6025f),
                        RelativeSizeAxes = Axes.X,
                        Width            = 1
                    },
                    new Box
                    {
                        Anchor           = Anchor.CentreLeft,
                        RelativeSizeAxes = Axes.X,
                        Height           = 1,
                        Colour           = LegacyColourCompatibility.DisallowZeroAlpha(lineColour),
                        Alpha            = showJudgementLine ? 0.9f : 0
                    }
                }
            };

            direction.BindTo(scrollingInfo.Direction);
            direction.BindValueChanged(onDirectionChanged, true);
        }
Ejemplo n.º 6
0
        private void load(ISkinSource skin)
        {
            float?scorePosition = skin.GetManiaSkinConfig <float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value;

            if (scorePosition != null)
            {
                scorePosition -= Stage.HIT_TARGET_POSITION + 150;
            }

            Y = scorePosition ?? 0;

            if (animation != null)
            {
                InternalChild = animation.With(d =>
                {
                    d.Anchor = Anchor.Centre;
                    d.Origin = Anchor.Centre;
                });
            }
        }
Ejemplo n.º 7
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        private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
        {
            string bottomImage = skin.GetManiaSkinConfig <string>(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
                                 ?? "mania-stage-bottom";

            sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>
            {
                if (d == null)
                {
                    return;
                }

                d.Scale = new Vector2(1.6f);
            });

            if (sprite != null)
            {
                InternalChild = sprite;
            }

            direction.BindTo(scrollingInfo.Direction);
            direction.BindValueChanged(onDirectionChanged, true);
        }
Ejemplo n.º 8
0
        private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
        {
            string lightImage = skin.GetManiaSkinConfig <string>(LegacyManiaSkinConfigurationLookups.LightImage)?.Value
                                ?? "mania-stage-light";

            float lightPosition = GetColumnSkinConfig <float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
                                  ?? 0;

            Color4 lightColour = GetColumnSkinConfig <Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
                                 ?? Color4.White;

            InternalChildren = new[]
            {
                lightContainer = new Container
                {
                    Origin           = Anchor.BottomCentre,
                    RelativeSizeAxes = Axes.Both,
                    Padding          = new MarginPadding {
                        Bottom = lightPosition
                    },
                    Child = light = new Sprite
                    {
                        Anchor           = Anchor.BottomCentre,
                        Origin           = Anchor.BottomCentre,
                        Colour           = lightColour,
                        Texture          = skin.GetTexture(lightImage),
                        RelativeSizeAxes = Axes.X,
                        Width            = 1,
                        Alpha            = 0
                    }
                }
            };

            direction.BindTo(scrollingInfo.Direction);
            direction.BindValueChanged(onDirectionChanged, true);
        }
Ejemplo n.º 9
0
        private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
        {
            string lightImage = skin.GetManiaSkinConfig <string>(LegacyManiaSkinConfigurationLookups.LightImage)?.Value
                                ?? "mania-stage-light";

            float leftLineWidth = GetColumnSkinConfig <float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth)
                                  ?.Value ?? 1;
            float rightLineWidth = GetColumnSkinConfig <float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth)
                                   ?.Value ?? 1;

            bool hasLeftLine  = leftLineWidth > 0;
            bool hasRightLine = rightLineWidth > 0 && skin.GetConfig <LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m ||
                                isLastColumn;

            float lightPosition = GetColumnSkinConfig <float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
                                  ?? 0;

            Color4 lineColour = GetColumnSkinConfig <Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
                                ?? Color4.White;

            Color4 backgroundColour = GetColumnSkinConfig <Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
                                      ?? Color4.Black;

            Color4 lightColour = GetColumnSkinConfig <Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
                                 ?? Color4.White;

            InternalChildren = new Drawable[]
            {
                new Box
                {
                    RelativeSizeAxes = Axes.Both,
                    Colour           = backgroundColour
                },
                new Box
                {
                    RelativeSizeAxes = Axes.Y,
                    Width            = leftLineWidth,
                    Scale            = new Vector2(0.740f, 1),
                    Colour           = lineColour,
                    Alpha            = hasLeftLine ? 1 : 0
                },
                new Box
                {
                    Anchor           = Anchor.TopRight,
                    Origin           = Anchor.TopRight,
                    RelativeSizeAxes = Axes.Y,
                    Width            = rightLineWidth,
                    Scale            = new Vector2(0.740f, 1),
                    Colour           = lineColour,
                    Alpha            = hasRightLine ? 1 : 0
                },
                lightContainer = new Container
                {
                    Origin           = Anchor.BottomCentre,
                    RelativeSizeAxes = Axes.Both,
                    Padding          = new MarginPadding {
                        Bottom = lightPosition
                    },
                    Child = light = new Sprite
                    {
                        Anchor           = Anchor.BottomCentre,
                        Origin           = Anchor.BottomCentre,
                        Colour           = lightColour,
                        Texture          = skin.GetTexture(lightImage),
                        RelativeSizeAxes = Axes.X,
                        Width            = 1,
                        Alpha            = 0
                    }
                }
            };

            direction.BindTo(scrollingInfo.Direction);
            direction.BindValueChanged(onDirectionChanged, true);
        }