Ejemplo n.º 1
0
    public void AddVertex(Vector3 position)
    {
        GameObject vertex = vertexPool.GetObject();

        vertex.transform.position = position;
        vertexes.Add(vertex);

        if (lastConnection != null)
        {
            GameObject connection = connectionPool.GetObject();
            connection.GetComponent <ConnectionBehaviour>().CreateConnection(lastConnection.transform.position, vertex.transform.position);
            connections.Add(connection);
        }
        lastConnection = vertex;
        currentShape.AddPoint(position);
    }