Ejemplo n.º 1
0
    public void Setup(ISettler settler, GameObject settlerScreen)
    {
        if (settler == null)
        {
            Debug.LogWarning("Settler cannot be null!");
            return;
        }
        else if (settlerScreen == null)
        {
            Debug.LogWarning("SettlerScreen cannot be null!");
            return;
        }

        if (s_count % 2 == 0)
        {
            gameObject.GetComponent <Image>().color = backgroundAColor;
            m_baseColor = backgroundAColor;
        }
        else
        {
            gameObject.GetComponent <Image>().color = backgroundBColor;
            m_baseColor = backgroundBColor;
        }


        m_settler = settler;
        name.text = settler.GetName();

        settlerPortrait.sprite = M_SettlersManager.SGetPortrait(settler.GetPortraitId());
        m_settlerScreen        = settlerScreen;

        s_count++;
    }
Ejemplo n.º 2
0
    public void Setup(ISettler settler, GameObject settlerScreen)
    {
        if (s_counter % 2 == 0)
        {
            gameObject.GetComponent <Image>().color = colorRowA;
        }
        else
        {
            gameObject.GetComponent <Image>().color = colorRowB;
        }

        m_settler        = settler;
        m_settlerScreen  = settlerScreen;
        name.text        = settler.GetName();
        moodSlider.value = settler.GetMood();

        settlerPortrait.sprite = M_SettlersManager.SGetPortrait(settler.GetPortraitId());
        infoButton.onClick.AddListener(OnClickInfo);

        s_counter++;
    }
Ejemplo n.º 3
0
    public void ShowSettler(ISettler settler)
    {
        if (settler == null)
        {
            Debug.LogWarning(typeof(ISettler).Name + " cannot be null!");
            M_ScreenManager.SPreviousScreen();
            return;
        }


        m_settler          = settler;
        settlerName.text   = settler.GetName();
        settlerUpkeep.text = settler.GetUpkeep().ToString();
        settlerMood.value  = settler.GetMood();
        moodValue.text     = string.Format("{0}%", settler.GetMood());

        // Preferences

        List <GameObject> favBuildings = new List <GameObject>();

        foreach (FavoriteBuilding favoriteBuilding in settler.GetFavoriteBuildings())
        {
            GameObject obj = Instantiate(favoriteThingRowElementPrefab);
            if (favoriteBuilding.active)
            {
                obj.GetComponent <Image>().color = elemBgHighlightColor;
            }
            obj.GetComponentInChildren <TMP_Text>().text = M_BuildingManager.SGetDatBuilding(favoriteBuilding.buildingTemplId).name;
            obj.GetComponentInChildren <Slider>().value  = favoriteBuilding.maxMood;
            favBuildings.Add(obj);
        }

        List <GameObject> favWares = new List <GameObject>();

        foreach (FavoriteWare favoriteWare in settler.GetFavoriteWares())
        {
            GameObject obj = Instantiate(favoriteThingRowElementPrefab);
            if (favoriteWare.active)
            {
                obj.GetComponent <Image>().color = elemBgHighlightColor;
            }
            obj.GetComponentInChildren <TMP_Text>().text = favoriteWare.ware.ToString();
            obj.GetComponentInChildren <Slider>().value  = favoriteWare.mood;
            favWares.Add(obj);
        }
        GUIUtils.AddElementsToCleanYScrollContainer(favoriteBuildingsContainer, favBuildings);
        GUIUtils.AddElementsToCleanYScrollContainer(favoriteWaresContainer, favWares);
        preferencesSubPage.SetActive(false);


        settlerPortrait.sprite = M_SettlersManager.SGetPortrait(settler.GetPortraitId());

        if (settler.GetWorkplace() != System.Guid.Empty)
        {
            workplaceButton.image.sprite = M_BuildingManager.SGetBuilding(settler.GetWorkplace()).GetIcon();
        }
        else
        {
            workplaceButton.image.sprite = spriteWhenNoWorkplace;
        }

        if (settler.GetHouse() != System.Guid.Empty)
        {
            homeButton.image.sprite = M_BuildingManager.SGetBuilding(settler.GetHouse()).GetIcon();
        }
        else
        {
            homeButton.image.sprite = spriteWhenNoWorkplace;
        }


        M_ScreenManager.SChangeScreenPersistentBack(this.gameObject);
    }