Ejemplo n.º 1
0
        public async Task CreateAndStartContainerWaitForExit(SessionHostsStartInfo startParameters)
        {
            IList <PortMapping> portMappings = GetPortMappings(startParameters, 0);

            if (startParameters.SessionHostType == SessionHostType.Container)
            {
                foreach (PortMapping mapping in portMappings)
                {
                    _logger.LogInformation(
                        $"{mapping.GamePort.Name} ({mapping.GamePort.Protocol}): Local port {mapping.NodePort} mapped to container port {mapping.GamePort.Number} ");
                }
            }

            DownloadAndExtractAllAssets(startParameters);
            DownloadGameCertificates(startParameters);

            ISessionHostRunner sessionHostRunner =
                _sessionHostRunnerFactory.CreateSessionHostRunner(startParameters.SessionHostType, _vmConfiguration, _logger);

            // RetrieveResources does a docker pull
            // If we're running Linux containers on Windows, we might want to pull image from ACR first to save the image on local.
            // In this case, you need to simply change the value to true for forcePullFromAcrOnLinuxContainersOnWindows in MultiplayerSettings.json
            // so if this image is not locally built, docker create will do a docker pull first
            // In another case, we might have built the image locally but tagged with a fake registry name (e.g. myacr.io/mygame:0.1),
            // Then make sure to change the value to false if you want to use the image from local.
            if (Globals.GameServerEnvironment == GameServerEnvironment.Windows || Globals.Settings.ForcePullFromAcrOnLinuxContainersOnWindows)
            {
                await sessionHostRunner.RetrieveResources(startParameters);
            }

            NoOpSessionHostManager sessionHostManager = new NoOpSessionHostManager();
            SessionHostInfo        sessionHostInfo    =
                await sessionHostRunner.CreateAndStart(0, new GameResourceDetails { SessionHostsStartInfo = startParameters }, sessionHostManager);

            if (sessionHostInfo == null)
            {
                return;
            }

            string typeSpecificId = sessionHostInfo.TypeSpecificId;

            _logger.LogInformation("Waiting for heartbeats from the game server.....");

            await sessionHostRunner.WaitOnServerExit(typeSpecificId).ConfigureAwait(false);

            string logFolder = Path.Combine(Globals.VmConfiguration.VmDirectories.GameLogsRootFolderVm, sessionHostInfo.LogFolderId);
            await sessionHostRunner.CollectLogs(typeSpecificId, logFolder, sessionHostManager);

            await sessionHostRunner.TryDelete(typeSpecificId);
        }
Ejemplo n.º 2
0
        public async Task CreateAndStartContainerWaitForExit(SessionHostsStartInfo startParameters)
        {
            IList <PortMapping> portMappings = GetPortMappings(startParameters, 0);

            if (startParameters.SessionHostType == SessionHostType.Container)
            {
                foreach (PortMapping mapping in portMappings)
                {
                    _logger.LogInformation(
                        $"{mapping.GamePort.Name} ({mapping.GamePort.Protocol}): Local port {mapping.NodePort} mapped to container port {mapping.GamePort.Number} ");
                }
            }

            DownloadAndExtractAllAssets(startParameters);
            DownloadGameCertificates(startParameters);

            ISessionHostRunner sessionHostRunner =
                _sessionHostRunnerFactory.CreateSessionHostRunner(startParameters.SessionHostType, _vmConfiguration, _logger);

            // RetrieveResources does a docker pull
            // if we're running Linux containers on Windows we do not want that, since we might
            // have built the image locally but tagged with a fake registry name (e.g. myacr.io/mygame:0.1)
            // docker pull will try to connect to myacr.io and fail
            // if this image is not locally built, docker create (executed next) will do a docker pull first
            if (Globals.GameServerEnvironment == GameServerEnvironment.Windows)
            {
                await sessionHostRunner.RetrieveResources(startParameters);
            }

            NoOpSessionHostManager sessionHostManager = new NoOpSessionHostManager();
            SessionHostInfo        sessionHostInfo    =
                await sessionHostRunner.CreateAndStart(0, new GameResourceDetails { SessionHostsStartInfo = startParameters }, sessionHostManager);

            string containerId = sessionHostInfo.TypeSpecificId;

            _logger.LogInformation("Waiting for heartbeats from the game server.....");

            await sessionHostRunner.WaitOnServerExit(containerId).ConfigureAwait(false);

            string logFolder = Path.Combine(Globals.VmConfiguration.VmDirectories.GameLogsRootFolderVm, sessionHostInfo.LogFolderId);
            await sessionHostRunner.CollectLogs(containerId, logFolder, sessionHostManager);

            await sessionHostRunner.TryDelete(containerId);
        }