public static void AddCommunicationListener(IServerCommunicationHandler listener)
 {
     if (!CommunicationListeners.Contains(listener))
     {
         CommunicationListeners.Add(listener);
     }
 }
 public static void RemoveSceneSyncListener(IServerCommunicationHandler listener)
 {
     if (CommunicationListeners.Contains(listener))
     {
         CommunicationListeners.Remove(listener);
     }
 }