public override void Enter()
    {
        // Start enemy selection coroutine
        // Needs a monobehaviour for the coroutine
        // When finished, switch to turn resolution state

        Debug.Log($"Enter {typeof(EnemyTurnState)}");

        actionSelector.SelectActions();

        controller.SwitchState <EnemyResolveTurnState>();
    }
Ejemplo n.º 2
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    public void OnNotify()
    {
        actionSelector.SelectActions();

        controller.SwitchState <EnemyTurnState>();
    }