Ejemplo n.º 1
0
        public void ScriptStateToXml(XmlTextWriter writer)
        {
            List <ObjectPart> parts = Values;

            writer.WriteStartElement("ScriptData");
            bool haveScriptState = false;

            foreach (ObjectPart p in parts)
            {
                foreach (ObjectPartInventoryItem i in p.Inventory.Values)
                {
                    IScriptState scriptState = i.ScriptState;
                    if (scriptState != null)
                    {
                        if (!haveScriptState)
                        {
                            writer.WriteStartElement("ScriptStates");
                            haveScriptState = true;
                        }

                        writer.WriteStartElement("State");
                        writer.WriteAttributeString("UUID", i.ID.ToString());

                        scriptState.ToXml(writer);

                        writer.WriteEndElement();
                    }
                }
            }
            if (haveScriptState)
            {
                writer.WriteEndElement();
            }
            writer.WriteEndElement();
        }
Ejemplo n.º 2
0
        public string Evaluate(ITask task, IScriptState scriptState, string scriptBody)
        {
            var options = ScriptOptions.Default;

            options = AddSystemImports(options);
            options = AddCakeApiImports(options);
            options = AddCakeModuleImports(options, task, scriptState);

            object result          = null;
            var    currentTaskName = scriptState.CurrentTask == null ? "<none>" : scriptState.CurrentTask.Name;
            var    currentTaskType = scriptState.CurrentTask == null ? "" : scriptState.CurrentTask.GetType().Name;

            try
            {
                CSharpScript.EvaluateAsync(scriptBody, options, scriptState)
                .ContinueWith(s => result = s.Result)
                .Wait();
            } catch (CompilationErrorException e)
            {
                Log.Error("Failed to compile script {Type} '{Name}': {Diag}",
                          currentTaskType, currentTaskName, string.Join(Environment.NewLine, e.Diagnostics));
                throw;
            } catch (Exception e)
            {
                Log.Error("Failed to execute script {Type} '{Name}'", currentTaskType, currentTaskName, e);
                throw;
            }
            return((result as string)?.TrimEnd());
        }
Ejemplo n.º 3
0
 public string GenerateAllParts(ITask scriptTask, IScriptState scriptState)
 {
     return(string.Concat(
                GeneratePart(scriptTask, TaskPart.Header, scriptState),
                GeneratePart(scriptTask, TaskPart.Body, scriptState),
                GeneratePart(scriptTask, TaskPart.Footer, scriptState)
                ));
 }
Ejemplo n.º 4
0
 public void SetLoadedScriptState(string engineName, IScriptState state)
 {
     if (m_ScriptStates == null)
     {
         Interlocked.CompareExchange(ref m_ScriptStates, new Dictionary <string, IScriptState>(), null);
     }
     m_ScriptStates[engineName] = state;
 }
Ejemplo n.º 5
0
 public bool TryGetScriptState(string enginename, out IScriptState state)
 {
     state = ScriptState;
     if (state != null)
     {
         /* if set, ScriptState variable takes precedence */
         return(true);
     }
     state = default(IScriptState);
     if (m_ScriptStates?.TryGetValue(enginename, out state) ?? false)
     {
         m_ScriptStates = null;
     }
     return(false);
 }
Ejemplo n.º 6
0
        public string GeneratePart(ITask scriptTask, TaskPart TaskPart, IScriptState scriptState)
        {
            var scriptPath         = scriptPathProvider.GetPath(scriptTask, TaskPart);
            var isTemplateOptional = TaskPart != TaskPart.Body;
            var scriptBody         = templateFileProvider.GetFileContents(scriptPath, isTemplateOptional);

            if (scriptBody == null)
            {
                return(null);
            }
            try
            {
                scriptState.CurrentTask = scriptTask;
                Log.Info("Generating {TaskPart} of {Type} '{ScriptTaskName}'.",
                         TaskPart, scriptTask.GetType().Name, scriptTask.Name);
                Log.IncreaseIndent();
                return(scriptEvaluator.Evaluate(scriptTask, scriptState, scriptBody));
            }
            finally
            {
                scriptState.CurrentTask = null;
                Log.DecreaseIndent();
            }
        }
Ejemplo n.º 7
0
        protected void RemoveScene(SceneInterface s)
        {
            ScriptThreadPool.Shutdown();
            m_ParcelAccessManager.Stop();
            Environment.OnEnvironmentControllerChangeParams -= StoreEnvironmentControllerData;
            Environment.Stop();
            PathfindingService?.Stop();
            int serializedcount = 0;

            foreach (ObjectPart part in Primitives)
            {
                foreach (ObjectPartInventoryItem item in part.Inventory.Values)
                {
                    IScriptState state = item.ScriptState;
                    if (state != null)
                    {
                        try
                        {
                            m_SimulationDataStorage.ScriptStates[ID, part.ID, item.ID] = state.ToDbSerializedState();
                            if (++serializedcount % 50 == 0)
                            {
                                m_Log.InfoFormat("Serialized {0} script states", serializedcount);
                            }
                        }
                        catch (Exception e)
                        {
                            m_Log.ErrorFormat("Script state serialization failed for {0} ({1}): prim {2} ({3}): item {4} ({5}): {6}: {7}\n{8}",
                                              Name, ID, part.Name, part.ID, item.Name, item.ID, e.GetType().FullName, e.Message, e.StackTrace);
                        }
                    }
                }
            }

            if (serializedcount == 1)
            {
                m_Log.InfoFormat("Serialized {0} script state", serializedcount);
            }
            else if (serializedcount % 50 != 0)
            {
                m_Log.InfoFormat("Serialized {0} script states", serializedcount);
            }

            m_RestartObject = null;

            if (m_NeighborService != null)
            {
                RegionInfo rInfo = s.GetRegionInfo();
                rInfo.Flags &= ~RegionFlags.RegionOnline;
                m_NeighborService.NotifyNeighborStatus(rInfo);
            }

            if (m_SceneListener != null)
            {
                m_SceneListener.StopStorageThread();
                SceneListeners.Remove(m_SceneListener);
            }

            if (m_TerrainListener != null)
            {
                m_TerrainListener.StopStorageThread();
                Terrain.TerrainListeners.Remove(m_TerrainListener);
            }

            if (m_IMRouter != null)
            {
                m_IMRouter.SceneIM.Remove(IMSend);
            }
            UDPCircuitsManager udpServer = m_UDPServer;

            udpServer?.Shutdown();
            m_UDPServer = null;
        }
Ejemplo n.º 8
0
 private ScriptOptions AddCakeModuleImports(ScriptOptions scriptOptions, ITask task, IScriptState scriptState)
 {
     return(scriptOptions
            .AddReferences(task.GetType().GetTypeInfo().Assembly)
            .AddImports(scriptState.GetType().Namespace)
            .AddImports(task.GetType().Namespace));
 }
Ejemplo n.º 9
0
        public void ToXml(XmlTextWriter writer, UGUI nextOwner, Vector3 offsetpos, XmlSerializationOptions options = XmlSerializationOptions.None, bool writeOffsetPos = true)
        {
            List <ObjectPart> parts = Values;

            writer.WriteStartElement("SceneObjectGroup");
            if (writeOffsetPos)
            {
                Vector3 opos = Position - offsetpos;
                writer.WriteAttributeString("x", opos.X.ToString(System.Globalization.CultureInfo.InvariantCulture));
                writer.WriteAttributeString("y", opos.Y.ToString(System.Globalization.CultureInfo.InvariantCulture));
                writer.WriteAttributeString("z", opos.Z.ToString(System.Globalization.CultureInfo.InvariantCulture));
            }
            if ((options & XmlSerializationOptions.WriteXml2) == 0)
            {
                writer.WriteStartElement("RootPart");
            }
            RootPart.ToXml(writer, options);
            if ((options & XmlSerializationOptions.WriteXml2) == 0)
            {
                writer.WriteEndElement();
            }
            writer.WriteStartElement("OtherParts");
            foreach (ObjectPart p in parts)
            {
                if (p.ID != RootPart.ID)
                {
                    if ((options & XmlSerializationOptions.WriteXml2) == 0)
                    {
                        writer.WriteStartElement("Part");
                    }
                    p.ToXml(writer, nextOwner, options);
                    if ((options & XmlSerializationOptions.WriteXml2) == 0)
                    {
                        writer.WriteEndElement();
                    }
                }
            }
            writer.WriteEndElement();

            bool haveScriptState = false;

            foreach (ObjectPart p in parts)
            {
                foreach (ObjectPartInventoryItem i in p.Inventory.Values)
                {
                    IScriptState scriptState = i.ScriptState;
                    if (scriptState != null)
                    {
                        if (!haveScriptState)
                        {
                            writer.WriteStartElement("GroupScriptStates");
                            haveScriptState = true;
                        }

                        writer.WriteStartElement("SavedScriptState");
                        writer.WriteAttributeString("UUID", i.ID.ToString());

                        scriptState.ToXml(writer);

                        writer.WriteEndElement();
                    }
                }
            }
            if (haveScriptState)
            {
                writer.WriteEndElement();
            }
            writer.WriteEndElement();
        }