Ejemplo n.º 1
0
        private static SceneData Create(SceneReference sceneReference)
        {
            Scene scene = SceneManager.GetSceneByPath(sceneReference);

            var          rootGameObjects = scene.GetRootGameObjects();
            ISceneRunner runner          = null;

            for (int i = 0; i < rootGameObjects.Length; i++)
            {
                runner = rootGameObjects[i].GetComponent <ISceneRunner>();
                if (runner != null)
                {
                    break;
                }
            }

            return(new SceneData(scene, runner, sceneReference));
        }
Ejemplo n.º 2
0
 private SceneData(Scene scene, ISceneRunner runner, SceneReference sceneReference)
 {
     m_Scene          = scene;
     m_Runner         = runner;
     m_SceneReference = sceneReference;
 }