void DeleteSavedGame(string filename) { ISavedGameClient savedGameClient = PlayGamesPlatform.Instance.SavedGame; savedGameClient.OpenWithManualConflictResolution( filename, DataSource.ReadCacheOrNetwork, true, ResolveConflict, OnDeleteSavedGame); }
void Open(ISavedGameClient savedGameClient, bool useAutomaticResolution, ConflictCallback conflictCallback, Action <SavedGameRequestStatus, ISavedGameMetadata> completedCallback) { if (useAutomaticResolution) { savedGameClient.OpenWithAutomaticConflictResolution( PlatformSaveUtil.remoteSaveFileName, DataSource.ReadNetworkOnly, ConflictResolutionStrategy.UseLongestPlaytime, completedCallback); } else { savedGameClient.OpenWithManualConflictResolution( PlatformSaveUtil.remoteSaveFileName, DataSource.ReadNetworkOnly, true, conflictCallback, completedCallback); } }