Ejemplo n.º 1
0
        private void drawGridLayout()
        {
            var       forSale           = Helper.Reflection.GetField <List <ISalable> >(shop, "forSale").GetValue();
            var       itemPriceAndStock = Helper.Reflection.GetField <Dictionary <ISalable, int[]> >(shop, "itemPriceAndStock").GetValue();
            var       currency          = Helper.Reflection.GetField <int>(shop, "currency").GetValue();
            var       animations        = Helper.Reflection.GetField <List <TemporaryAnimatedSprite> >(shop, "animations").GetValue();
            var       poof             = Helper.Reflection.GetField <TemporaryAnimatedSprite>(shop, "poof").GetValue();
            var       heldItem         = Helper.Reflection.GetField <Item>(shop, "heldItem").GetValue();
            var       currentItemIndex = Helper.Reflection.GetField <int>(shop, "currentItemIndex").GetValue();
            var       scrollBar        = Helper.Reflection.GetField <ClickableTextureComponent>(shop, "scrollBar").GetValue();
            var       scrollBarRunner  = Helper.Reflection.GetField <Rectangle>(shop, "scrollBarRunner").GetValue();
            const int UNIT_WIDTH       = 160;
            const int UNIT_HEIGHT      = 144;
            int       unitsWide        = (shop.width - 32) / UNIT_WIDTH;
            ISalable  hover            = null;

            Texture2D purchase_texture              = Game1.mouseCursors;
            Rectangle purchase_window_border        = new Rectangle(384, 373, 18, 18);
            Rectangle purchase_item_rect            = new Rectangle(384, 396, 15, 15);
            int       purchase_item_text_color      = -1;
            bool      purchase_draw_item_background = true;
            Rectangle purchase_item_background      = new Rectangle(296, 363, 18, 18);
            Color     purchase_selected_color       = Color.Wheat;

            if (shop.storeContext == "QiGemShop")
            {
                purchase_texture              = Game1.mouseCursors2;
                purchase_window_border        = new Rectangle(0, 256, 18, 18);
                purchase_item_rect            = new Rectangle(18, 256, 15, 15);
                purchase_item_text_color      = 4;
                purchase_selected_color       = Color.Blue;
                purchase_draw_item_background = true;
                purchase_item_background      = new Rectangle(33, 256, 18, 18);
            }


            //IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), shop.xPositionOnScreen + shop.width - shop.inventory.width - 32 - 24, shop.yPositionOnScreen + shop.height - 256 + 40, shop.inventory.width + 56, shop.height - 448 + 20, Color.White, 4f, true);
            //IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), shop.xPositionOnScreen, shop.yPositionOnScreen, shop.width, shop.height - 256 + 32 + 4, Color.White, 4f, true);
            IClickableMenu.drawTextureBox(Game1.spriteBatch, purchase_texture, purchase_window_border, shop.xPositionOnScreen, shop.yPositionOnScreen, shop.width, shop.height - 256 + 32 + 4, Color.White, 4f);
            for (int i = currentItemIndex * unitsWide; i < forSale.Count && i < currentItemIndex * unitsWide + unitsWide * 3; ++i)
            {
                bool failedCanPurchaseCheck = false;
                if (shop.canPurchaseCheck != null && !shop.canPurchaseCheck(i))
                {
                    failedCanPurchaseCheck = true;
                }
                int       ix   = i % unitsWide;
                int       iy   = i / unitsWide;
                Rectangle rect = new Rectangle(shop.xPositionOnScreen + 16 + ix * UNIT_WIDTH, shop.yPositionOnScreen + 16 + iy * UNIT_HEIGHT - currentItemIndex * UNIT_HEIGHT, UNIT_WIDTH, UNIT_HEIGHT);
                IClickableMenu.drawTextureBox(Game1.spriteBatch, purchase_texture, purchase_item_rect, rect.X, rect.Y, rect.Width, rect.Height, rect.Contains(Game1.getOldMouseX(), Game1.getOldMouseY()) ? purchase_selected_color : Color.White, 4f, false);
                ISalable      item        = forSale[i];
                bool          buyInStacks = item.Stack > 1 && item.Stack != int.MaxValue && itemPriceAndStock[item][1] == int.MaxValue;
                StackDrawType stackDrawType;
                if (shop.storeContext == "QiGemShop")
                {
                    stackDrawType = StackDrawType.HideButShowQuality;
                    buyInStacks   = (item.Stack > 1);
                }
                else if (shop.itemPriceAndStock[item][1] == int.MaxValue)
                {
                    stackDrawType = StackDrawType.HideButShowQuality;
                }
                else
                {
                    stackDrawType = StackDrawType.Draw_OneInclusive;
                    if (Helper.Reflection.GetField <bool>(shop, "_isStorageShop").GetValue())
                    {
                        stackDrawType = StackDrawType.Draw;
                    }
                }
                if (forSale[i].ShouldDrawIcon())
                {
                    if (purchase_draw_item_background)
                    {
                        //Game1.spriteBatch.Draw( purchase_texture, new Vector2( rect.X + 48 + 4, rect.Y + 16 ), purchase_item_background, Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1f );
                    }
                    item.drawInMenu(Game1.spriteBatch, new Vector2(rect.X + 48, rect.Y + 16), 1f, 1, 1, stackDrawType, Color.White, true);
                }
                int price    = itemPriceAndStock[forSale[i]][0];
                var priceStr = price.ToString();
                if (price > 0)
                {
                    SpriteText.drawString(Game1.spriteBatch, priceStr, rect.Right - SpriteText.getWidthOfString(priceStr) - 16, rect.Y + 80, alpha: ShopMenu.getPlayerCurrencyAmount(Game1.player, currency) >= price && !failedCanPurchaseCheck ? 1f : 0.5f, color: purchase_item_text_color);
                    //Utility.drawWithShadow(Game1.spriteBatch, Game1.mouseCursors, new Vector2(rect.Right - 16, rect.Y + 80), new Rectangle(193 + currency * 9, 373, 9, 10), Color.White, 0, Vector2.Zero, 1, layerDepth: 1);
                }
                else if (itemPriceAndStock[forSale[i]].Length > 2)
                {
                    int required_item_count = 5;
                    int requiredItem        = itemPriceAndStock[forSale[i]][2];
                    if (itemPriceAndStock[forSale[i]].Length > 3)
                    {
                        required_item_count = itemPriceAndStock[forSale[i]][3];
                    }
                    bool hasEnoughToTrade = Game1.player.hasItemInInventory(requiredItem, required_item_count);
                    if (shop.canPurchaseCheck != null && !shop.canPurchaseCheck(i))
                    {
                        hasEnoughToTrade = false;
                    }
                    float textWidth = SpriteText.getWidthOfString("x" + required_item_count);
                    Utility.drawWithShadow(Game1.spriteBatch, Game1.objectSpriteSheet, new Vector2(( float )(rect.Right - 64) - textWidth, rect.Y + 80 - 4), Game1.getSourceRectForStandardTileSheet(Game1.objectSpriteSheet, requiredItem, 16, 16), Color.White * (hasEnoughToTrade ? 1f : 0.25f), 0f, Vector2.Zero, 3, flipped: false, -1f, -1, -1, hasEnoughToTrade ? 0.35f : 0f);
                    SpriteText.drawString(Game1.spriteBatch, "x" + required_item_count, rect.Right - ( int )textWidth - 16, rect.Y + 80, 999999, -1, 999999, hasEnoughToTrade ? 1f : 0.5f, 0.88f, junimoText: false, -1, "", purchase_item_text_color);
                }
                if (rect.Contains(Game1.getOldMouseX(), Game1.getOldMouseY()))
                {
                    hover = forSale[i];
                }
            }
            if (forSale.Count == 0)
            {
                SpriteText.drawString(Game1.spriteBatch, Game1.content.LoadString("Strings\\StringsFromCSFiles:ShopMenu.cs.11583"), shop.xPositionOnScreen + shop.width / 2 - SpriteText.getWidthOfString(Game1.content.LoadString("Strings\\StringsFromCSFiles:ShopMenu.cs.11583"), 999999) / 2, shop.yPositionOnScreen + shop.height / 2 - 128, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
            }
            //shop.inventory.draw(Game1.spriteBatch);
            // Moved currency here so above doesn't draw over it
            //if (currency == 0)
            //    Game1.dayTimeMoneyBox.drawMoneyBox(Game1.spriteBatch, shop.xPositionOnScreen - 36, shop.yPositionOnScreen + shop.height - shop.inventory.height + 48);
            for (int index = animations.Count - 1; index >= 0; --index)
            {
                if (animations[index].update(Game1.currentGameTime))
                {
                    animations.RemoveAt(index);
                }
                else
                {
                    animations[index].draw(Game1.spriteBatch, true, 0, 0, 1f);
                }
            }
            if (poof != null)
            {
                poof.draw(Game1.spriteBatch, false, 0, 0, 1f);
            }
            // arrows already drawn
            if (forSale.Count > 18)
            {
                IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(403, 383, 6, 6), scrollBarRunner.X, scrollBarRunner.Y, scrollBarRunner.Width, scrollBarRunner.Height, Color.White, 4f, true);
                scrollBar.draw(Game1.spriteBatch);
            }
            if (hover != null)
            {
                string hoverText     = hover.getDescription();
                string boldTitleText = hover.DisplayName;
                int    hoverPrice    = itemPriceAndStock == null || !itemPriceAndStock.ContainsKey(hover) ? hover.salePrice() : itemPriceAndStock[hover][0];
                int    getHoveredItemExtraItemIndex = -1;
                if (itemPriceAndStock != null && hover != null && (itemPriceAndStock.ContainsKey(hover) && itemPriceAndStock[hover].Length > 2))
                {
                    getHoveredItemExtraItemIndex = itemPriceAndStock[hover][2];
                }
                int getHoveredItemExtraItemAmount = 5;
                if (itemPriceAndStock != null && hover != null && itemPriceAndStock.ContainsKey(hover) && itemPriceAndStock[hover].Length > 3)
                {
                    getHoveredItemExtraItemAmount = itemPriceAndStock[hover][3];
                }
                IClickableMenu.drawToolTip(Game1.spriteBatch, hoverText, boldTitleText, hover as Item, heldItem != null, -1, currency, getHoveredItemExtraItemIndex, getHoveredItemExtraItemAmount, (CraftingRecipe)null, hoverPrice);
            }
            if (heldItem != null)
            {
                heldItem.drawInMenu(Game1.spriteBatch, new Vector2((float)(Game1.getOldMouseX() + 8), (float)(Game1.getOldMouseY() + 8)), 1f);
            }
            // some other stuff I don't think matters?
        }
Ejemplo n.º 2
0
        public override void draw(SpriteBatch b)
        {
            // Fade the area
            b.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * 0.75f);

            // Draw the main box, along with the money box
            Game1.drawDialogueBox(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, speaker: false, drawOnlyBox: true, r: 80, g: 123, b: 186);
            Game1.dayTimeMoneyBox.drawMoneyBox(b);

            // See if we're checking out
            if (isCheckingOut)
            {
                b.Draw(JojaResources.GetJojaCheckoutBackground(), new Rectangle(this.xPositionOnScreen + IClickableMenu.borderWidth - 8, this.yPositionOnScreen + IClickableMenu.borderWidth + 56, this.width - (IClickableMenu.borderWidth * 2) + 16, this.height - 128), new Rectangle(0, 0, 150, 200), Color.White);

                // Draw cancel button
                cancelButton.draw(b);

                // Draw item icon, name and quantity
                int subTotal        = 0;
                int stackCount      = 0;
                int uniqueItemCount = 1;

                int   rowStart    = scale == 1f ? 120 : 140;
                int   rowSpacing  = scale == 1f ? 45 : 40;
                float textScale   = scale == 1f ? 1f : 0.5f;
                float itemScaling = scale == 1f ? 0.5f : 0.4f;
                foreach (ISalable item in itemsInCart.Keys)
                {
                    // Draw item
                    item.Stack = itemsInCart[item][1];
                    item.drawInMenu(b, GetScaledVector(80, rowStart + (rowSpacing * uniqueItemCount)), itemScaling, 1f, 0.9f, StackDrawType.Hide, Color.White, drawShadow: false);

                    // Draw name / quantity and price
                    Utility.drawTextWithShadow(b, $"{item.DisplayName} x{item.Stack}", Game1.dialogueFont, new Vector2(this.xPositionOnScreen + this.width / 4, GetScaledYCoordinate(rowStart + 10 + (rowSpacing * uniqueItemCount))), Color.White, textScale, 0.5f, numShadows: 0, shadowIntensity: 0);

                    int stackCost = item.Stack * itemsInCart[item][0];
                    Utility.drawTextWithShadow(b, stackCost + "g", Game1.dialogueFont, new Vector2((int)(this.xPositionOnScreen + this.width - this.width / 6 - IClickableMenu.borderWidth), GetScaledYCoordinate(rowStart + 10 + (rowSpacing * uniqueItemCount))), item == randomSaleItem ? Color.Cyan : Color.White, textScale, 0.5f, numShadows: 0, shadowIntensity: 0);

                    stackCount += item.Stack;
                    subTotal   += stackCost;
                    uniqueItemCount++;
                }

                // Check if purchased item(s) contain Joja Prime, if so offer free shipping
                bool isPurchasingPrimeShipping = itemsInCart.Any(i => (i.Key as Item).ParentSheetIndex == JojaItems.GetJojaPrimeMembershipID()) ? true : false;

                // Draw the shipping options (free 2 day or next day with fee)
                Utility.drawTextWithShadow(b, "Options", Game1.dialogueFont, new Vector2(this.xPositionOnScreen + 85 * scale, (this.yPositionOnScreen + this.height - this.height / 3) - 20 * scale), Color.White, scale, 0.6f, numShadows: 0, shadowIntensity: 0);
                IClickableMenu.drawTextureBox(b, Game1.mouseCursors, new Rectangle(403, 373, 9, 9), this.twoDayShippingButton.bounds.X, this.twoDayShippingButton.bounds.Y, this.twoDayShippingButton.bounds.Width, this.twoDayShippingButton.bounds.Height, isNextDayShipping ? Color.White : Color.Gray, scale * 4f * twoDayShippingButton.scale, false);
                Utility.drawTextWithShadow(b, "Two Day (Free)", Game1.dialogueFont, new Vector2(this.twoDayShippingButton.bounds.X + 12 * scale, this.twoDayShippingButton.bounds.Y + (LocalizedContentManager.CurrentLanguageLatin ? 16 : 12) * scale), Game1.textColor * (isNextDayShipping ? 1f : 0.25f), textScale, -1f, 0, 0, 0, 0);

                string nextDayShippingText = hasPrimeShipping || isPurchasingPrimeShipping ? $"Next Day (Free)" : $"Next Day (+{nextDayShippingFee}%)";
                IClickableMenu.drawTextureBox(b, Game1.mouseCursors, new Rectangle(403, 373, 9, 9), this.nextDayShippingButton.bounds.X, this.nextDayShippingButton.bounds.Y, this.nextDayShippingButton.bounds.Width, this.nextDayShippingButton.bounds.Height, isNextDayShipping ? Color.Gray : Color.White, scale * 4f * nextDayShippingButton.scale, false);
                Utility.drawTextWithShadow(b, nextDayShippingText, Game1.dialogueFont, new Vector2(this.nextDayShippingButton.bounds.X + 12 * scale, this.nextDayShippingButton.bounds.Y + (LocalizedContentManager.CurrentLanguageLatin ? 16 : 12) * scale), Game1.textColor * (isNextDayShipping ? 0.25f : 1f), textScale, -1f, 0, 0, 0, 0);

                // Draw the subtotal
                //Utility.drawTextWithShadow(b, $"Subtotal:", Game1.dialogueFont, GetScaledVector(this.width - SpriteText.getWidthOfString($"Subtotal:{subTotal}g") - 50, this.height - 320), Color.LightGray, scale, 0.6f, numShadows: 0, shadowIntensity: 0);
                //Utility.drawTextWithShadow(b, $"{subTotal}g", Game1.dialogueFont, GetScaledVector(this.width - SpriteText.getWidthOfString($"{subTotal}g") - 75, this.height - 320), Color.LightGray, scale, 0.6f, numShadows: 0, shadowIntensity: 0);

                // Draw the shipping costs
                int    shippingCosts    = isNextDayShipping && !hasPrimeShipping && !isPurchasingPrimeShipping ? subTotal / nextDayShippingFee : 0;
                string shippingCostText = shippingCosts == 0 ? "FREE" : $"{shippingCosts}g";
                Utility.drawTextWithShadow(b, $"Shipping:", Game1.dialogueFont, new Vector2(this.xPositionOnScreen + this.width / 2 + 20 * scale, (this.yPositionOnScreen + this.height - this.height / 3) - 20 * scale), Color.White, scale, 0.6f, numShadows: 0, shadowIntensity: 0);
                Utility.drawTextWithShadow(b, shippingCostText, Game1.dialogueFont, new Vector2(this.xPositionOnScreen + this.width - SpriteText.getWidthOfString(shippingCostText) * scale - (shippingCostText == "FREE" ? 75 * scale : 25), (this.yPositionOnScreen + this.height - this.height / 3) - 20 * scale), Color.White, scale, 0.6f, numShadows: 0, shadowIntensity: 0);

                // Draw the total
                int total = subTotal + shippingCosts;
                Utility.drawTextWithShadow(b, $"Total:", Game1.dialogueFont, new Vector2(this.xPositionOnScreen + 85 * scale, this.purchaseButton.bounds.Y + (LocalizedContentManager.CurrentLanguageLatin ? 16 : 12) * scale), Color.Gold, scale, 0.6f, numShadows: 0, shadowIntensity: 0);
                Utility.drawTextWithShadow(b, $"{total}g", Game1.dialogueFont, new Vector2(this.xPositionOnScreen + (85 * scale + SpriteText.getWidthOfString($"Total:") * scale), this.purchaseButton.bounds.Y + (LocalizedContentManager.CurrentLanguageLatin ? 16 : 12) * scale), Color.Gold, scale, 0.6f, numShadows: 0, shadowIntensity: 0);

                // Draw the purchase button
                canAffordOrder = total <= Game1.player.Money ? true : false;
                IClickableMenu.drawTextureBox(b, Game1.mouseCursors, new Rectangle(403, 373, 9, 9), this.purchaseButton.bounds.X, this.purchaseButton.bounds.Y, this.purchaseButton.bounds.Width, this.purchaseButton.bounds.Height, canAffordOrder ? Color.White : Color.Gray, scale * 4f * purchaseButton.scale, false);
                Utility.drawTextWithShadow(b, $"Purchase Order", Game1.dialogueFont, new Vector2(this.purchaseButton.bounds.X + 12 * scale, this.purchaseButton.bounds.Y + (LocalizedContentManager.CurrentLanguageLatin ? 16 : 12) * scale), Game1.textColor * (canAffordOrder ? 1f : 0.25f), textScale, -1f, 0, 0, 0, 0);

                // Draw the mouse
                this.drawMouse(b);

                return;
            }

            // Draw the custom store BG
            // this.width - (IClickableMenu.borderWidth * 2) - 12 to account for width shift, this.height - 128 due to drawDialogueBox method adding 128 to height
            b.Draw(JojaResources.GetJojaSiteBackground(), new Rectangle(this.xPositionOnScreen + IClickableMenu.borderWidth - 8, this.yPositionOnScreen + IClickableMenu.borderWidth + 56, this.width - (IClickableMenu.borderWidth * 2) + 16, this.height - 128), new Rectangle(0, 0, 150, 200), Color.White);
            IClickableMenu.drawTextureBox(b, sourceSheet, new Rectangle(13, 64, 3, 3), this.xPositionOnScreen + IClickableMenu.borderWidth - 8, this.yPositionOnScreen + IClickableMenu.borderWidth + 56, this.width - (IClickableMenu.borderWidth * 2) + 16, (int)(70 * scale), Color.White, 1f, drawShadow: false);

            // Draw the current unique amount of items in cart
            cartQuantity = drawCartQuantity(sourceSheet, new Rectangle(0, 41, 5, 7));
            cartQuantity.draw(b);

            // Draw the usage instructions
            //IClickableMenu.drawTextureBox(b, sourceSheet, new Rectangle(144, 576, 76, 64), this.xPositionOnScreen + 100, this.yPositionOnScreen + 600, 76, 64, Color.White, scale, drawShadow: false);
            //SpriteText.drawString(b, "to order", this.xPositionOnScreen + 100, this.yPositionOnScreen + 600, 999999, -1, 999999, 1f, 0.88f, junimoText: false, -1, "", 4);
            //SpriteText.drawString(b, "to remove", (this.xPositionOnScreen + this.width) - SpriteText.getWidthOfString("Right Click to remove"), this.yPositionOnScreen + 600, 999999, -1, 999999, 1f, 0.88f, junimoText: false, -1, "", 4);

            // Draw the general clickables
            foreach (ClickableTextureComponent clickable in clickables)
            {
                clickable.draw(b);
            }

            // Draw the checkout button
            checkoutButton.draw(b, itemsInCart.Count > 0 ? Color.White : Color.Black, 0.99f);

            // Draw the scroll bar
            IClickableMenu.drawTextureBox(b, sourceSheet, new Rectangle(0, 74, 6, 6), scrollBarRunner.X, scrollBarRunner.Y, scrollBarRunner.Width, scrollBarRunner.Height, Color.White, 4f, drawShadow: false);
            scrollBar.draw(b);

            // Draw the sale button
            randomSaleButton.draw(b);

            if (randomSaleItem is Furniture)
            {
                (randomSaleItem as Furniture).drawInMenu(b, new Vector2(randomSaleButton.bounds.Center.X - (25 * scale) + (scale == 1f ? -7 : -13), randomSaleButton.bounds.Center.Y - (25 * scale) + (scale == 1f ? -8 : -19)), 0.75f, 1f, 0.9f, StackDrawType.Hide, Color.White, drawShadow: false);
            }
            else if (randomSaleItem is Wallpaper)
            {
                if ((randomSaleItem as Wallpaper).isFloor)
                {
                    (randomSaleItem as Wallpaper).drawInMenu(b, new Vector2(randomSaleButton.bounds.Center.X - (25 * scale) + (scale == 1f ? -7 : -11), randomSaleButton.bounds.Center.Y - (25 * scale) + (scale == 1f ? -8 : -2)), 0.6f, 1f, 0.9f, StackDrawType.Hide, Color.White, drawShadow: false);
                }
                else
                {
                    (randomSaleItem as Wallpaper).drawInMenu(b, new Vector2(randomSaleButton.bounds.Center.X - (25 * scale) + (scale == 1f ? -7 : -14), randomSaleButton.bounds.Center.Y - (25 * scale) + (scale == 1f ? -8 : -7)), 0.6f, 1f, 0.9f, StackDrawType.Hide, Color.White, drawShadow: false);
                }
            }
            else
            {
                randomSaleItem.drawInMenu(b, new Vector2(randomSaleButton.bounds.Center.X - (25 * scale) + (scale == 1f ? -2 : -8), randomSaleButton.bounds.Center.Y - (25 * scale) + (scale == 1f ? -2 : -9)), 0.6f, 1f, 0.9f, StackDrawType.Hide, Color.White, drawShadow: false);
            }
            //randomSaleItem.drawInMenu(b, new Vector2(randomSaleButton.bounds.Center.X - 25 * scale, randomSaleButton.bounds.Center.Y - 25 * scale), scale * 0.5f, 1f, 0.9f, StackDrawType.Hide, Color.White, drawShadow: false);

            // Draw the individual store buttons
            foreach (ClickableComponent button in forSaleButtons)
            {
                int buttonPosition = forSaleButtons.IndexOf(button) + (currentItemIndex * 2);
                if (buttonPosition >= forSale.Count)
                {
                    continue;
                }

                // Draw the button grid
                IClickableMenu.drawTextureBox(b, sourceSheet, new Rectangle(0, 48, 15, 15), button.bounds.X, button.bounds.Y, button.bounds.Width, button.bounds.Height, Color.White, scale * 4f, drawShadow: false);

                // Get the quantity that is in the cart (if any)
                int currentlyInCart = 0;
                if (itemsInCart.ContainsKey(forSale[buttonPosition]))
                {
                    currentlyInCart = itemsInCart[forSale[buttonPosition]][1];
                }

                // Draw the item for sale
                float itemScale   = scale == 1f ? 1f : 0.6f;
                Item  itemForSale = forSale[buttonPosition] as Item;
                if (itemForSale is Furniture)
                {
                    (itemForSale as Furniture).drawInMenu(b, new Vector2(button.bounds.X + (button.bounds.Width / 12 * itemScale) + (itemScale == 1f ? 0 : -5), button.bounds.Y + (button.bounds.Height / 8 * itemScale) + (itemScale == 1f ? 2 : -5)), itemScale, 1f, 0.9f, StackDrawType.Hide, Color.White * (itemsInCart.Count < maxUniqueCartItems || currentlyInCart > 0 ? 1f : 0.25f), drawShadow: false);
                }
                else if (itemForSale is Wallpaper)
                {
                    (itemForSale as Wallpaper).drawInMenu(b, new Vector2(button.bounds.X + (button.bounds.Width / 12 * itemScale) + (itemScale == 1f ? 0 : -5), button.bounds.Y + (button.bounds.Height / 8 * itemScale) + (itemScale == 1f ? 2 : -5)), itemScale, 1f, 0.9f, StackDrawType.Hide, Color.White * (itemsInCart.Count < maxUniqueCartItems || currentlyInCart > 0 ? 1f : 0.25f), drawShadow: false);
                }
                else
                {
                    itemForSale.drawInMenu(b, new Vector2(button.bounds.X + (button.bounds.Width / 12 * itemScale), button.bounds.Y + (button.bounds.Height / 8 * itemScale) + (itemScale == 1f ? 2 : -2)), itemScale, 1f, 0.9f, StackDrawType.Hide, Color.White * (itemsInCart.Count < maxUniqueCartItems || currentlyInCart > 0 ? 1f : 0.25f), drawShadow: false);
                }

                // Draw the quantity in the cart
                Utility.drawTextWithShadow(b, $"In Cart: {currentlyInCart}", Game1.dialogueFont, new Vector2(button.bounds.X + (button.bounds.Width / 4) + 15 * scale, button.bounds.Y + 10), Color.White * (itemsInCart.Count < maxUniqueCartItems || currentlyInCart > 0 ? 1f : 0.5f), scale == 1f ? 0.9f : 0.5f, 0.88f, numShadows: 0, shadowIntensity: 0);

                // Check if item is on sale, if so then add visual marker
                float coinScale = scale == 1f ? 3.75f : 2f;
                float textScale = scale == 1f ? 0.9f : 0.5f;
                if (itemForSale == randomSaleItem)
                {
                    // Draw the (discounted) price
                    string price = ((int)(itemPriceAndStock[itemForSale][0] - (itemPriceAndStock[itemForSale][0] * randomSalePercentageOff))).ToString();
                    Utility.drawTextWithShadow(b, "-" + (randomSalePercentageOff * 100) + "%", Game1.dialogueFont, new Vector2(button.bounds.X + (button.bounds.Width / 4) + 15 * scale, button.bounds.Y + button.bounds.Height - (SpriteText.getHeightOfString("-" + (randomSalePercentageOff * 100) + "%") * textScale) - (6 * scale)), Color.Cyan * (itemsInCart.Count < maxUniqueCartItems || currentlyInCart > 0 ? 1f : 0.5f), textScale, 0.6f, numShadows: 0, shadowIntensity: 0);
                    Utility.drawTextWithShadow(b, price, Game1.dialogueFont, new Vector2(button.bounds.X + button.bounds.Width - (SpriteText.getWidthOfString(price) * textScale) - (9 * coinScale) - (6 * scale), button.bounds.Y + button.bounds.Height - (SpriteText.getHeightOfString(price) * textScale) - (6 * scale)), Color.Cyan * (itemsInCart.Count < maxUniqueCartItems || currentlyInCart > 0 ? 1f : 0.5f), textScale, 0.6f, numShadows: 0, shadowIntensity: 0);
                    Utility.drawWithShadow(b, Game1.mouseCursors, new Vector2(button.bounds.X + button.bounds.Width - (9 * coinScale) - (10 * scale), button.bounds.Y + button.bounds.Height - (10 * coinScale) - (7 * scale)), new Rectangle(193, 373, 9, 10), Color.White * (itemsInCart.Count < maxUniqueCartItems || currentlyInCart > 0 ? 1f : 0.25f), 0f, Vector2.Zero, coinScale, flipped: false, 1f, -1, -1, 0f);

                    // Draw sale marker
                    Utility.drawWithShadow(b, sourceSheet, new Vector2(button.bounds.Right - (14 * scale * 3f) - (12 * scale), button.bounds.Y + (12 * scale)), new Rectangle(0, 80, 14, 7), Color.White, 0f, Vector2.Zero, scale * 3f, flipped: false, 1f, -1, -1, 0f);
                }
                else
                {
                    // Draw the price
                    string price = itemPriceAndStock[itemForSale][0].ToString();
                    Utility.drawTextWithShadow(b, price, Game1.dialogueFont, new Vector2(button.bounds.X + button.bounds.Width - (SpriteText.getWidthOfString(price) * textScale) - (9 * coinScale) - (6 * scale), button.bounds.Y + button.bounds.Height - (SpriteText.getHeightOfString(price) * textScale) - (6 * scale)), new Color(251, 249, 78) * (itemsInCart.Count < maxUniqueCartItems || currentlyInCart > 0 ? 1f : 0.5f), textScale, 0.6f, numShadows: 0, shadowIntensity: 0);
                    Utility.drawWithShadow(b, Game1.mouseCursors, new Vector2(button.bounds.X + button.bounds.Width - (9 * coinScale) - (10 * scale), button.bounds.Y + button.bounds.Height - (10 * coinScale) - (7 * scale)), new Rectangle(193, 373, 9, 10), Color.White * (itemsInCart.Count < maxUniqueCartItems || currentlyInCart > 0 ? 1f : 0.25f), 0f, Vector2.Zero, coinScale, flipped: false, 1f, -1, -1, 0f);
                }
            }

            // Draw the tooltip
            if (!this.hoverText.Equals(""))
            {
                if (this.hoveredItem is StardewValley.Object && (bool)(this.hoveredItem as StardewValley.Object).isRecipe)
                {
                    IClickableMenu.drawToolTip(b, " ", this.boldTitleText, this.hoveredItem as Item, false, -1, 0, -1, -1, new CraftingRecipe(this.hoveredItem.Name.Replace(" Recipe", "")), (this.hoverPrice > 0) ? this.hoverPrice : (-1));
                }
                else
                {
                    IClickableMenu.drawToolTip(b, this.hoverText, this.boldTitleText, this.hoveredItem as Item, false, -1, 0, -1, -1, null, (this.hoverPrice > 0) ? this.hoverPrice : (-1));
                }
            }

            this.upperRightCloseButton.draw(b);
            this.drawMouse(b);
        }
Ejemplo n.º 3
0
        private void DrawGridLayout()
        {
            var       forSale           = this.Shop.forSale;
            var       itemPriceAndStock = this.Shop.itemPriceAndStock;
            int       currency          = this.Shop.currency;
            var       animations        = this.Helper.Reflection.GetField <List <TemporaryAnimatedSprite> >(this.Shop, "animations").GetValue();
            var       poof             = this.Helper.Reflection.GetField <TemporaryAnimatedSprite>(this.Shop, "poof").GetValue();
            var       heldItem         = this.Shop.heldItem;
            int       currentItemIndex = this.Shop.currentItemIndex;
            var       scrollBar        = this.Shop.scrollBar;
            var       scrollBarRunner  = this.Helper.Reflection.GetField <Rectangle>(this.Shop, "scrollBarRunner").GetValue();
            const int unitWidth        = 160;
            const int unitHeight       = 144;
            int       unitsWide        = (this.Shop.width - 32) / unitWidth;
            ISalable  hover            = null;

            Texture2D purchaseTexture       = Game1.mouseCursors;
            Rectangle purchaseWindowBorder  = new Rectangle(384, 373, 18, 18);
            Rectangle purchaseItemRect      = new Rectangle(384, 396, 15, 15);
            int       purchaseItemTextColor = -1;
            Color     purchaseSelectedColor = Color.Wheat;

            if (this.Shop.storeContext == "QiGemShop")
            {
                purchaseTexture       = Game1.mouseCursors2;
                purchaseWindowBorder  = new Rectangle(0, 256, 18, 18);
                purchaseItemRect      = new Rectangle(18, 256, 15, 15);
                purchaseItemTextColor = 4;
                purchaseSelectedColor = Color.Blue;
            }


            //IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), shop.xPositionOnScreen + shop.width - shop.inventory.width - 32 - 24, shop.yPositionOnScreen + shop.height - 256 + 40, shop.inventory.width + 56, shop.height - 448 + 20, Color.White, 4f, true);
            //IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), shop.xPositionOnScreen, shop.yPositionOnScreen, shop.width, shop.height - 256 + 32 + 4, Color.White, 4f, true);
            IClickableMenu.drawTextureBox(Game1.spriteBatch, purchaseTexture, purchaseWindowBorder, this.Shop.xPositionOnScreen, this.Shop.yPositionOnScreen, this.Shop.width, this.Shop.height - 256 + 32 + 4, Color.White, 4f);
            for (int i = currentItemIndex * unitsWide; i < forSale.Count && i < currentItemIndex * unitsWide + unitsWide * 3; ++i)
            {
                bool      failedCanPurchaseCheck = this.Shop.canPurchaseCheck != null && !this.Shop.canPurchaseCheck(i);
                int       ix   = i % unitsWide;
                int       iy   = i / unitsWide;
                Rectangle rect = new Rectangle(this.Shop.xPositionOnScreen + 16 + ix * unitWidth, this.Shop.yPositionOnScreen + 16 + iy * unitHeight - currentItemIndex * unitHeight, unitWidth, unitHeight);
                IClickableMenu.drawTextureBox(Game1.spriteBatch, purchaseTexture, purchaseItemRect, rect.X, rect.Y, rect.Width, rect.Height, rect.Contains(Game1.getOldMouseX(), Game1.getOldMouseY()) ? purchaseSelectedColor : Color.White, 4f, false);
                ISalable      item = forSale[i];
                StackDrawType stackDrawType;
                if (this.Shop.storeContext == "QiGemShop")
                {
                    stackDrawType = StackDrawType.HideButShowQuality;
                }
                else if (this.Shop.itemPriceAndStock[item][1] == int.MaxValue)
                {
                    stackDrawType = StackDrawType.HideButShowQuality;
                }
                else
                {
                    stackDrawType = StackDrawType.Draw_OneInclusive;
                    if (this.Helper.Reflection.GetField <bool>(this.Shop, "_isStorageShop").GetValue())
                    {
                        stackDrawType = StackDrawType.Draw;
                    }
                }
                if (forSale[i].ShouldDrawIcon())
                {
                    item.drawInMenu(Game1.spriteBatch, new Vector2(rect.X + 48, rect.Y + 16), 1f, 1, 1, stackDrawType, Color.White, true);
                }
                int    price    = itemPriceAndStock[forSale[i]][0];
                string priceStr = price.ToString();
                if (price > 0)
                {
                    SpriteText.drawString(Game1.spriteBatch, priceStr, rect.Right - SpriteText.getWidthOfString(priceStr) - 16, rect.Y + 80, alpha: ShopMenu.getPlayerCurrencyAmount(Game1.player, currency) >= price && !failedCanPurchaseCheck ? 1f : 0.5f, color: purchaseItemTextColor);
                    //Utility.drawWithShadow(Game1.spriteBatch, Game1.mouseCursors, new Vector2(rect.Right - 16, rect.Y + 80), new Rectangle(193 + currency * 9, 373, 9, 10), Color.White, 0, Vector2.Zero, 1, layerDepth: 1);
                }
                else if (itemPriceAndStock[forSale[i]].Length > 2)
                {
                    int requiredItemCount = 5;
                    int requiredItem      = itemPriceAndStock[forSale[i]][2];
                    if (itemPriceAndStock[forSale[i]].Length > 3)
                    {
                        requiredItemCount = itemPriceAndStock[forSale[i]][3];
                    }
                    bool hasEnoughToTrade = Game1.player.hasItemInInventory(requiredItem, requiredItemCount);
                    if (this.Shop.canPurchaseCheck != null && !this.Shop.canPurchaseCheck(i))
                    {
                        hasEnoughToTrade = false;
                    }
                    float textWidth = SpriteText.getWidthOfString("x" + requiredItemCount);
                    Utility.drawWithShadow(Game1.spriteBatch, Game1.objectSpriteSheet, new Vector2(rect.Right - 64 - textWidth, rect.Y + 80 - 4), Game1.getSourceRectForStandardTileSheet(Game1.objectSpriteSheet, requiredItem, 16, 16), Color.White * (hasEnoughToTrade ? 1f : 0.25f), 0f, Vector2.Zero, 3, flipped: false, -1f, -1, -1, hasEnoughToTrade ? 0.35f : 0f);
                    SpriteText.drawString(Game1.spriteBatch, "x" + requiredItemCount, rect.Right - (int)textWidth - 16, rect.Y + 80, 999999, -1, 999999, hasEnoughToTrade ? 1f : 0.5f, 0.88f, junimoText: false, -1, "", purchaseItemTextColor);
                }
                if (rect.Contains(Game1.getOldMouseX(), Game1.getOldMouseY()))
                {
                    hover = forSale[i];
                }
            }
            if (forSale.Count == 0)
            {
                SpriteText.drawString(Game1.spriteBatch, Game1.content.LoadString("Strings\\StringsFromCSFiles:ShopMenu.cs.11583"), this.Shop.xPositionOnScreen + this.Shop.width / 2 - SpriteText.getWidthOfString(Game1.content.LoadString("Strings\\StringsFromCSFiles:ShopMenu.cs.11583")) / 2, this.Shop.yPositionOnScreen + this.Shop.height / 2 - 128);
            }
            //shop.inventory.draw(Game1.spriteBatch);
            // Moved currency here so above doesn't draw over it
            //if (currency == 0)
            //    Game1.dayTimeMoneyBox.drawMoneyBox(Game1.spriteBatch, shop.xPositionOnScreen - 36, shop.yPositionOnScreen + shop.height - shop.inventory.height + 48);
            for (int index = animations.Count - 1; index >= 0; --index)
            {
                if (animations[index].update(Game1.currentGameTime))
                {
                    animations.RemoveAt(index);
                }
                else
                {
                    animations[index].draw(Game1.spriteBatch, true);
                }
            }
            poof?.draw(Game1.spriteBatch);
            // arrows already drawn
            if (forSale.Count > 18)
            {
                IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(403, 383, 6, 6), scrollBarRunner.X, scrollBarRunner.Y, scrollBarRunner.Width, scrollBarRunner.Height, Color.White, 4f);
                scrollBar.draw(Game1.spriteBatch);
            }
            if (hover != null)
            {
                // get hover price & stock
                if (itemPriceAndStock == null || !itemPriceAndStock.TryGetValue(hover, out int[] hoverPriceAndStock))