public void HandleNetMessage(NetIncomingMessage message) { //Read the chat message and pass it on var channel = (ChatChannel)message.ReadByte(); string text = message.ReadString(); string name = _serverMain.GetClient(message.SenderConnection).PlayerName; LogManager.Log("CHAT- Channel " + channel.ToString() + " - Player " + name + "Message: " + text + "\n"); var entityId = IoCManager.Resolve <IPlayerManager>().GetSessionByConnection(message.SenderConnection).AttachedEntityUid; bool hasChannelIdentifier = false; if (channel != ChatChannel.Lobby) { channel = DetectChannel(text, out hasChannelIdentifier); } if (hasChannelIdentifier) { text = text.Substring(1); } text = text.Trim(); // Remove whitespace //if (text[0] == '/') // ProcessCommand(text, name, channel, entityId, message.SenderConnection); if (text[0] == '*') { ProcessEmote(text, name, channel, entityId, message.SenderConnection); } else { SendChatMessage(channel, text, name, entityId); } }
public IClient GetClient(NetConnection clientConnection) { return(instance.GetClient(clientConnection)); }