/// <summary>;
        /// Handles the specified request.
        /// </summary>
        /// <remarks>
        /// Defers execution to an appropriate request handler, except for requests to the reserved endpoints: <c>~/</c> and <c>~/Log</c>.<br />
        /// Returns a default error message if an appropriate request handler can not be found.
        /// </remarks>
        private void HandleRequest(HttpListenerRequest request, HttpListenerResponse response)
        {
            LogMessage(String.Format("{0} {1}", request.HttpMethod, request.RawUrl));

            var simulationManager = Singleton <SimulationManager> .instance;

            _cityName = simulationManager.m_metaData.m_CityName;

            // There are two reserved endpoints: "/" and "/Log".
            // These take precedence over all other request handlers.
            if (ServiceRoot(request, response))
            {
                return;
            }

            if (ServiceLog(request, response))
            {
                return;
            }

            // Get the request handler associated with the current request.
            var handler = _requestHandlers.FirstOrDefault(obj => obj.ShouldHandle(request));

            if (handler != null)
            {
                try
                {
                    IResponseFormatter responseFormatterWriter = handler.Handle(request);
                    responseFormatterWriter.WriteContent(response);

                    return;
                }
                catch (Exception ex)
                {
                    String errorBody = String.Format("<h1>An error has occurred!</h1><pre>{0}</pre>", ex);
                    var    tokens    = TemplateHelper.GetTokenReplacements(_cityName, "Error", _requestHandlers, errorBody);
                    var    template  = TemplateHelper.PopulateTemplate("index", tokens);

                    IResponseFormatter errorResponseFormatter = new HtmlResponseFormatter(template);
                    errorResponseFormatter.WriteContent(response);

                    return;
                }
            }

            var wwwroot = GetWebRoot();

            // At this point, we can guarantee that we don't need any game data, so we can safely start a new thread to perform the remaining tasks.
            ServiceFileRequest(wwwroot, request, response);
        }