Ejemplo n.º 1
0
        public Game(int width, int height)
            : base(width, height, GraphicsMode.Default, windowName, GameWindowFlags.Default, DisplayDevice.Default, 2, 1, GraphicsContextFlags.Default)
        {
            renderer = RendererFactory.Instance.CreateRenderer();
            Keyboard.KeyRepeat = false;
            GL.Enable(EnableCap.Texture2D);
            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactorSrc.One, BlendingFactorDest.OneMinusSrcAlpha);

            m = new MainMenu(windowWidth, windowHeight);
            Keyboard.KeyDown += OnMenuControl;

            mapTextureList = new[]
                {
                    new Texture(new Bitmap(GraphicsLib.Properties.Resources.empty)),
                    new Texture(new Bitmap(GraphicsLib.Properties.Resources.brick)),
                    new Texture(new Bitmap(GraphicsLib.Properties.Resources.concrete)),
                    new Texture(new Bitmap(GraphicsLib.Properties.Resources.water)),
                    new Texture(new Bitmap(GraphicsLib.Properties.Resources.forest)),
                    new Texture(new Bitmap(GraphicsLib.Properties.Resources._base))
                };

            tankTextureList = new[]
                {
                    new Texture(new Bitmap(GraphicsLib.Properties.Resources.tankPlayerNormal))
                };

            WindowBorder = WindowBorder.Fixed;
            windowWidth = width;
            windowHeight = height;
            gameRenderer = new GameRenderer(windowWidth, windowHeight, mapTextureList, tankTextureList);
        }
Ejemplo n.º 2
0
 private RendererFactory()
 {
     // TODO: Add version choosing
     Version glVersion = new Version(GL.GetString(StringName.Version).Substring(0, 3));
     //if (glVersion.Major == 2)
         rendererImpl = new GL2_Renderer();
     //else
 }
Ejemplo n.º 3
0
 private RendererFactory()
 {
     // TODO: Add version choosing
     Version glVersion = new Version(GL.GetString(StringName.Version).Substring(0, 3));
     switch (glVersion.Major)
     {
         case 2:
             rendererImpl = new GL2_Renderer();
             break;
     }
 }
Ejemplo n.º 4
0
        public Renderer(RendererType type)
        {
            Type = type;

            switch (Type)
            {
            case RendererType.DirectX: _rendererImpl = new RendererDirectX();
                break;

            case RendererType.Vulcan: _rendererImpl = new RendererVulcan();
                break;

            default: Debug.LogError($"Can't create renderer with {Type}");
                break;
            }
        }
Ejemplo n.º 5
0
 public AbstractMenu(float menuWidth, float menuHeight)
 {
     this.menuWidth = menuWidth;
     this.menuHeight = menuHeight;
     renderer = RendererFactory.Instance.CreateRenderer();
 }