public override void Reallocate() { renderComponent = null; physicsComponent = null; base.Reallocate(); }
public override void Initialize() { renderComponent = Parent.GetComponent <IRenderComponent>(); physicsComponent = Parent.GetComponent <IPhysicsComponent>(); base.Initialize(); }
public override void Initialize() { renderComponent = Parent.GetComponent<IRenderComponent>(); physicsComponent = Parent.GetComponent<IPhysicsComponent>(); base.Initialize(); }
public override void Reallocate() { renderComponent = null; physicsComponent = null; base.Reallocate(); }
/// <summary> /// Removes a layer from the render components. /// </summary> /// <param name="layer">The component to remove.</param> protected void RemoveLayer(IRenderComponent layer) { lock (Layers) { Layers.Remove(layer); } }
public Dictionary<string, IRenderable> GenerateRenderables(XElement element, IRenderComponent parent) { Dictionary<string, IRenderable> renderables = new Dictionary<string, IRenderable>(); IEnumerable<XElement> renderableElements = element.Elements("renderable"); int i = 0; foreach (XElement renderableElement in renderableElements) { IRenderable renderable = GenerateRenderable(renderableElement, parent); if (renderable != null) { string name; XAttribute nameAttrib = renderableElement.Attribute("name"); if (nameAttrib != null) name = nameAttrib.Value; else name = i.ToString(CultureInfo.InvariantCulture); renderables.Add(name, renderable); i++; } } return renderables; }
//A bounding box is created in intialise to check for input using collision detection with the mouse position. public override void Initialise() { _renderComponent = new RenderComponent(this); _renderComponent.Texture = ContentService.content.Load <Texture2D>("hard_menu"); _boundingBox = new Rectangle((int)this._position.X, (int)this._position.Y, _renderComponent.Texture.Width, _renderComponent.Texture.Height); _inputComponent = new InputComponent(this); base.Initialise(); }
//A bounding box is created in intialise to check for input using collision detection with the mouse position. public override void Initialise() { _renderComponent = new RenderComponent(this); _renderComponent.Texture = this._texture; _boundingBox = new Rectangle((int)this._position.X, (int)this._position.Y, _renderComponent.Texture.Width, _renderComponent.Texture.Height); _inputComponent = new InputComponent(this); _audioComponent = new AudioComponent(this); _audioComponent.SoundEffect(_sound); base.Initialise(); }
/// <summary> /// Compares the current object with another object of the same type. /// </summary> /// <returns> /// A value that indicates the relative order of the objects being compared. The return value has the following meanings: Value Meaning Less than zero This object is less than the <paramref name="other"/> parameter.Zero This object is equal to <paramref name="other"/>. Greater than zero This object is greater than <paramref name="other"/>. /// </returns> /// <param name="other">An object to compare with this object.</param> public int CompareTo(IRenderComponent other) { if (Order > other.Order) { return(1); } if (Order == other.Order) { return(0); } return(-1); }
/// <summary> /// Adds a layer to the render components of the surface. /// </summary> /// <param name="layer">The layer to add.</param> /// <param name="order">Override the layer order.</param> public void AddLayer(IRenderComponent layer, int order = -1) { if (order != -1) { layer.Order = order; } lock (Layers) { Layers.AddSorted(layer); } }
//Sets up the components as well as the starting position of the town. public override void Initialise() { _renderComponent = new RenderComponent(this); _renderComponent.Texture = this._texture; _inputComponent = new InputComponent(this); _townComponent = new TownComponent(this); _townUtility = new TownProperties(this); _audioComponent = new AudioComponent(this); _audioComponent.SoundEffect(_sound); _townComponent.TownName = _townUtility.getName; _townComponent.Population = _townUtility.getPopulation; this.setPosition(_townUtility.getPosition); _townComponent.setPosition(this.getPosition); _boundingBox = new Rectangle((int)this._position.X, (int)this._position.Y, _renderComponent.Texture.Width, _renderComponent.Texture.Height); base.Initialise(); }
public IRenderable GenerateRenderable(XElement element, IRenderComponent parent) { IRenderable renderable = null; XAttribute classAttrib = element.Attribute("class"), typeAttrib = element.Attribute("type"); if (classAttrib != null && typeAttrib != null) { Type classType = Type.GetType(classAttrib.Value); renderable = (IRenderable)Activator.CreateInstance(classType); renderable.Deserialize(element); renderable.Load(contentManager); renderable.Visible = true; renderable.Parent = parent; } return(renderable); }
public IRenderable GenerateRenderable(XElement element, IRenderComponent parent) { IRenderable renderable = null; XAttribute classAttrib = element.Attribute("class"), typeAttrib = element.Attribute("type"); if (classAttrib != null && typeAttrib != null) { Type classType = Type.GetType(classAttrib.Value); renderable = (IRenderable) Activator.CreateInstance(classType); renderable.Deserialize(element); renderable.Load(contentManager); renderable.Visible = true; renderable.Parent = parent; } return renderable; }
public override void Initialise() { _renderComponent = new RenderComponent(this); _renderComponent.Texture = this._texture; }
public Entity AddRenderComponent(IRenderComponent component) { RenderComponent = component; component.Owner = this; return(this); }
public Dictionary <string, IRenderable> GenerateRenderables(XElement element, IRenderComponent parent) { Dictionary <string, IRenderable> renderables = new Dictionary <string, IRenderable>(); IEnumerable <XElement> renderableElements = element.Elements("renderable"); int i = 0; foreach (XElement renderableElement in renderableElements) { IRenderable renderable = GenerateRenderable(renderableElement, parent); if (renderable != null) { string name; XAttribute nameAttrib = renderableElement.Attribute("name"); if (nameAttrib != null) { name = nameAttrib.Value; } else { name = i.ToString(CultureInfo.InvariantCulture); } renderables.Add(name, renderable); i++; } } return(renderables); }