Ejemplo n.º 1
0
    public void CreateNewLandscape()
    {
        //transform.position = new Vector3(0f,0f,0f);

        pointGapWidth = (startX2 - startX) / (float)(pointCount - 1);

        rageSpline.ClearPoints();
        for (int i = 0; i < pointCount; i++)
        {
            float x = startX + (float)i * pointGapWidth;
            curSteepness = steepness + x * 0.00001f;
            rageSpline.AddPointWorldSpace(i, GetNewLandscapePoint(x), transform.right * pointGapWidth * 0.33f);
        }

        rageSpline.SetPoint(0, new Vector3(rageSpline.GetPosition(0).x, 0f, 0f));
        rageSpline.SetPoint(1, new Vector3(rageSpline.GetPosition(1).x, 0f, 0f));

        rageSpline.RefreshMesh();
    }