Ejemplo n.º 1
0
        public static Projectile NewProjectileDirectSafe(IProjectileSource source, Vector2 pos, Vector2 vel, int type, int damage, float knockback, int owner = 255, float ai0 = 0f, float ai1 = 0f)
        {
            int p = Projectile.NewProjectile(source, pos, vel, type, damage, knockback, owner, ai0, ai1);

            return((p < Main.maxProjectiles) ? Main.projectile[p] : null);
        }
Ejemplo n.º 2
0
        public static void Attack(ref int curCombo, int projType, Vector2 direction, Vector2 originalpos, IProjectileSource s)
        {
            curCombo++;

            if (curCombo >= 0)
            {
                int createdProj = Projectile.NewProjectile(s, originalpos, direction, projType, 20, 1, Owner: Main.myPlayer);
                Main.projectile[createdProj].hostile  = false;
                Main.projectile[createdProj].friendly = true;
                if (curCombo > 10)
                {
                    curCombo = -15;
                    Vector2 randPos;
                    for (int i = 0; i < 5; i++)
                    {
                        randPos     = new Vector2(Main.rand.Next(-15, 15), Main.rand.Next(-15, 15));
                        createdProj = Projectile.NewProjectile(s, originalpos + randPos, direction, projType, 20, 1, Owner: Main.myPlayer);
                        Main.projectile[createdProj].hostile  = false;
                        Main.projectile[createdProj].friendly = true;
                    }
                }
            }
        }