Ejemplo n.º 1
0
        public void Evaluate(
            IPolicy <TState, TAction> policy,
            IRewarder <TState, TAction> rewarder,
            int sweepLimit = -1)
        {
            var numSweeps          = 0;
            var largestValueChange = 0.0;

            do
            {
                largestValueChange = 0.0;

                foreach (var state in _problem.AllStates())
                {
                    var originalValue = Value(state);
                    var newValue      = CalculateValue(state, policy, rewarder);

                    _values[state] = newValue;

                    var valueChange = Math.Abs(originalValue - newValue);
                    if (valueChange > largestValueChange)
                    {
                        largestValueChange = valueChange;
                    }
                }

                if (sweepLimit > 0 && ++numSweeps == sweepLimit)
                {
                    break;
                }
            } while (largestValueChange > 0.000001);
        }
Ejemplo n.º 2
0
        public static GreedyPolicy <TState, TAction> Create(
            IProblem <TState, TAction> problem,
            ValueTable <TState, TAction> valueTable,
            IRewarder <TState, TAction> rewarder)
        {
            var greedyPolicy = new GreedyPolicy <TState, TAction>(problem);

            foreach (var state in problem.AllStates())
            {
                var bestAction = FindBestAction(problem, state, valueTable, rewarder);
                greedyPolicy._actions[state] = bestAction;
            }

            return(greedyPolicy);
        }
Ejemplo n.º 3
0
        private static bool AllValuesAreEqual(
            IProblem <GamblersWorldState, GamblersWorldAction> problem,
            ValueTable <GamblersWorldState, GamblersWorldAction> genericValues,
            GamblersValueTable gamblersValues)
        {
            foreach (var state in problem.AllStates())
            {
                var genericValue = genericValues.Value(state);
                var gamblerValue = gamblersValues.Value(state);

                Assert.AreEqual(genericValue, gamblerValue, 0.01,
                                $"values not equal for state {state}. " +
                                $"generic: {genericValue}, gambler: {gamblerValue}");
            }

            return(true);
        }
Ejemplo n.º 4
0
        private static bool AllValuesAreEqual(
            IProblem <GridWorldState, GridWorldAction> problem,
            ValueTable <GridWorldState, GridWorldAction> genericValues,
            GridWorldValueTable gridValues)
        {
            foreach (var state in problem.AllStates())
            {
                var genericValue = genericValues.Value(state);
                var gridValue    = gridValues.Value(state);

                Console.WriteLine($"generic: {genericValue}, grid {gridValue}");

                // Assert.AreEqual(genericValue, gridValue, 0.01,
                //     $"values not equal for state {state}. " +
                //     $"generic: {genericValue}, grid: {gridValue}");
            }

            return(true);
        }
Ejemplo n.º 5
0
 public ValueTable(IProblem <TState, TAction> problem)
 {
     _problem = problem;
     _values  = problem.AllStates().ToDictionary(s => s, s => 0.0);
 }