Ejemplo n.º 1
0
    public EditorClothItem(IObjectBase _obj, IObjectBase diffuse, ECharacterResType type)
    {
        restype = type;
        obj     = _obj;

        texture_diffuse = diffuse;

        Fold = string.Format("{0}/{1}/{2}/{3}", CharacterConst.prefabPath, restype.ToString(), SexName, obj.Name);

        string assetpath = string.Format("{0}/{1}/{2}/{3}/{4}.prefab", CharacterConst.prefabPath, restype.ToString(), SexName, obj.Name, obj.Name);

        prefab = new PrefabItem(assetpath);

        wearpos = obj.Name.Substring(2, 2);
    }
Ejemplo n.º 2
0
 public EditorConfigPrefab()
 {
     prefabItem = new PrefabItem("Assets/Tmp/Prefab/Resources/Config/CharacterConfig.prefab");
 }