Ejemplo n.º 1
0
    public IEnumerator ShowPopupsOverEachOther()
    {
        yield return(LoadScene("PopupsModule.Tests.Playmode.MainScene"));

        var signalBus = SceneContainer.Resolve <SignalBus>();

        popupsViewManager = SceneContainer.Resolve <IPopupsViewManager <PopupEntityBase> >();
        signalBus.Subscribe <LoadPopupAssetRequest>(OnAssetShouldBeLoadedCallback);
        var containerWithPopups = GameObject.FindObjectOfType <TestPopupsContainer>();

        cachedPopups = containerWithPopups.GetPopups();


        for (int i = 0; i < cachedPopups.Count; i++)
        {
            var popupData = new PopupEntityWithId(cachedPopups[i].gameObject.name, PopupRuleKeys.ForceShowRule)
            {
                PopupData = null,
            };

            popupsViewManager.Open(popupData, OnSuccess, OnFail);
            yield return(new WaitForSeconds(1f));
        }

        yield return(new WaitForSeconds(3f));

        while (popupsViewManager.CurrentOpenedPopup != null)
        {
            popupsViewManager.CurrentOpenedPopup.Hide();
            yield return(new WaitForSeconds(1f));
        }

        yield return(new WaitForSeconds(3));
        // TODO: Add assertions here now that the scene has started
        // Or you can just uncomment to simply wait some time to make sure the scene plays without errors
        //yield return new WaitForSeconds(1.0f);

        // Note that you can use SceneContainer.Resolve to look up objects that you need for assertions
    }
Ejemplo n.º 2
0
 public ShowWhenNoVisiblePopupRule(IPopupsViewManager <PopupEntityBase> viewManager)
 {
     this.viewManager = viewManager;
 }