public void SpawnOrcLord(Mobile target) { Map map = target.Map; if (map == null) { return; } IPooledEnumerable <OrcishLord> eable = GetMobilesInRange <OrcishLord>(10); if (eable.Count() < 10) { BaseCreature orc = new SpawnedOrcishLord { Team = Team }; orc.MoveToWorld(map.GetRandomNearbyLocation(target.Location), map); orc.Combatant = target; } eable.Free(); }