public void CreatePlayerState(int number, string name) { RobotModel robotModel = new RobotModel(number, name); playerState = playerService.CreatePlayerState(robotModel, gameHistory); playerStateService = new PlayerStateService(playerState); }
public CTabHub(PublicUriService publicUri, IPlayerStateService service, ILogger <CTabHub> logger, TacMapService tacMapService) { _publicUri = publicUri; _service = service; _logger = logger; _tacMapService = tacMapService; }
public void Configure(NetworkServicesConfig config) { if (clubPenguinClient != null) { clubPenguinClient.Destroy(); } clubPenguinClient = new ClubPenguinClient(monoBehaviour, config.CPAPIServicehost, config.CPAPIClientToken, config.ClientApiVersion, config.CPGameServerZone, !offlineMode && config.CPGameServerEncrypted, config.CPGameServerDebug, config.CPLagMonitoring, config.CPGameServerLatencyWindowSize, config.CPWebServiceLatencyWindowSize, config.CPMonitoringServicehost, config.CPWebsiteAPIServicehost, offlineMode); currentConfig = config; worldService = new WorldService(); worldService.Initialize(clubPenguinClient); playerStateService = new PlayerStateService(); playerStateService.Initialize(clubPenguinClient); chatService = new ChatService(); chatService.Initialize(clubPenguinClient); playerActionService = new PlayerActionService(); playerActionService.Initialize(clubPenguinClient); iglooService = new IglooService(); iglooService.Initialize(clubPenguinClient); inventoryService = new InventoryService(); inventoryService.Initialize(clubPenguinClient); breadcrumbService = new BreadcrumbService(); breadcrumbService.Initialize(clubPenguinClient); savedOutfitService = new SavedOutfitService(); savedOutfitService.Initialize(clubPenguinClient); prototypeService = new PrototypeService(); prototypeService.Initialize(clubPenguinClient); questService = new QuestService(); questService.Initialize(clubPenguinClient); consumableService = new ConsumableService(); consumableService.Initialize(clubPenguinClient); friendsService = new FriendsService(); friendsService.Initialize(clubPenguinClient); rewardService = new RewardService(); rewardService.Initialize(clubPenguinClient); taskService = new TaskNetworkService(); taskService.Initialize(clubPenguinClient); minigameService = new MinigameService(); minigameService.Initialize(clubPenguinClient); iapService = new IAPService(); iapService.Initialize(clubPenguinClient); tutorialService = new TutorialService(); tutorialService.Initialize(clubPenguinClient); moderationService = new ModerationService(); moderationService.Initialize(clubPenguinClient); disneyStoreService = new DisneyStoreService(); disneyStoreService.Initialize(clubPenguinClient); newsfeedService = new NewsfeedService(); newsfeedService.Initialize(clubPenguinClient); catalogService = new CatalogService(); catalogService.Initialize(clubPenguinClient); partyGameService = new PartyGameService(); partyGameService.Initialize(clubPenguinClient); scheduledEventService = new ScheduledEventService(); scheduledEventService.Initialize(clubPenguinClient); diagnosticsService = new DiagnosticsService(); diagnosticsService.Initialize(clubPenguinClient); captchaService = new CaptchaService(); captchaService.Initialize(clubPenguinClient); }
//раздуватель - длинный список параетров public MoveCommand(IGameStateService changeGameState, IPlayerStateService changePlayerState, MoveParameter parameter) { gameState = changeGameState; playerState = changePlayerState; this.parameter = parameter; actionCharge = 5; }
public CheckDetectionService( IPlayerStateService playerStateService, IBoardMoveService <ChessPieceEntity> moveService, IFindAttackPaths findAttackPaths, IPathsValidator <ChessPieceEntity> pathsValidator ) { _moveService = moveService; _playerStateService = playerStateService; _pathFinder = findAttackPaths; _pathsValidator = pathsValidator; }
public PickCargoCommand(IGameStateService changeGameState, IPlayerStateService changePlayerState) { gameStateService = changeGameState; playerStateService = changePlayerState; }
public HomeController(PublicUriService publicUri, IPlayerStateService service, TacMapService tacMap) { _publicUri = publicUri; _service = service; _tacMap = tacMap; }
public PickCargoCommand(IGameStateService changeGameState, IPlayerStateService changePlayerState) { gameState = changeGameState; playerState = changePlayerState; actionCharge = 10; }
public GameService(ICartridgeService cartridgeService, IPlayerStateService playerStateService, IGameStateService gameStateService) { _cartridgeService = cartridgeService; _gameStateService = gameStateService; _playerStateService = playerStateService; }