Ejemplo n.º 1
0
 /// <inheritdoc />
 public PlayerEntityMovementDataUpdateManager(
     [NotNull] IPlayerEntityGuidEnumerable playerGuids,
     [NotNull] INetworkMessageSender <EntityMovementMessageContext> movementUpdateMessageSender,
     [NotNull] IDirtyableMovementDataCollection movementCollection)
 {
     PlayerGuids = playerGuids ?? throw new ArgumentNullException(nameof(playerGuids));
     MovementUpdateMessageSender = movementUpdateMessageSender ?? throw new ArgumentNullException(nameof(movementUpdateMessageSender));
     MovementCollection          = movementCollection ?? throw new ArgumentNullException(nameof(movementCollection));
 }
 /// <inheritdoc />
 public EntityDataUpdateManager(
     [NotNull] IPlayerEntityGuidEnumerable playerGuids,
     IReadonlyEntityGuidMappable <IPeerPayloadSendService <GameServerPacketPayload> > sessionMappable,
     IReadonlyEntityGuidMappable <InterestCollection> guidToInterestCollectionMappable,
     IFactoryCreatable <FieldValueUpdate, EntityFieldUpdateCreationContext> updateFactory,
     IReadonlyEntityGuidMappable <IChangeTrackableEntityDataCollection> changeTrackingCollections,
     [NotNull] GlobalEntityCollectionsLockingPolicy lockingPolicy)
 {
     PlayerGuids     = playerGuids ?? throw new ArgumentNullException(nameof(playerGuids));
     SessionMappable = sessionMappable;
     GuidToInterestCollectionMappable = guidToInterestCollectionMappable;
     UpdateFactory             = updateFactory;
     ChangeTrackingCollections = changeTrackingCollections;
     LockingPolicy             = lockingPolicy ?? throw new ArgumentNullException(nameof(lockingPolicy));
 }