public static async Task AddJobExperience(this IPlayerEntity player, long amount)
        {
            player.JobLevelXp += amount;
            await player.TryJobLevelUp();

            await player.ActualizeUiExpBar();
        }
Ejemplo n.º 2
0
        private static async Task SendCharacterInformationsPackets(IPlayerEntity player)
        {
            await player.SendPacketAsync(player.GenerateCInfoPacket());

            await player.SendPacketAsync(player.GenerateCModePacket());

            await player.SendPacketAsync(player.GenerateEqPacket());

            await player.ActualizeUiWearPanel();

            await player.ActualizeUiExpBar();

            await player.SendPacketAsync(player.GenerateStatPacket());
        }
Ejemplo n.º 3
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        public static async Task ChangeClass(this IPlayerEntity player, CharacterClassType type)
        {
            player.JobLevel   = 1;
            player.JobLevelXp = 0;
            await player.SendPacketAsync(new NpInfoPacket { UnKnow = 0 });

            await player.SendPacketAsync(new PClearPacket());

            if (type == CharacterClassType.Adventurer)
            {
                player.Character.HairStyle = player.Character.HairStyle > HairStyleType.HairStyleB ? HairStyleType.HairStyleA : player.Character.HairStyle;
            }

            player.Character.Class = type;
            player.HpMax           = Algorithm.GetHpMax(type, player.Level);
            player.MpMax           = Algorithm.GetMpMax(type, player.Level);
            player.Hp = player.HpMax;
            player.Mp = player.MpMax;
            await player.SendPacketAsync(player.GenerateTitPacket());

            await player.ActualizeUiHpBar();

            await player.SendPacketAsync(player.GenerateEqPacket());

            await player.SendPacketAsync(player.GenerateEffectPacket(8));

            await player.SendPacketAsync(player.GenerateEffectPacket(196));

            await player.SendPacketAsync(player.GenerateScrPacket());

            await player.SendChatMessageFormat(PlayerMessages.CHARACTER_YOUR_CLASS_CHANGED_TO_X, SayColorType.Blue, type);

            player.Character.Faction = player.Family?.FamilyFaction ?? (FactionType)(1 + _randomGenerator.Next(0, 2));
            await player.SendChatMessageFormat(PlayerMessages.CHARACTER_YOUR_FACTION_CHANGED_TO_X, SayColorType.Blue, player.Character.Faction);

            await player.ActualizeUiFaction();

            await player.ActualizeUiStatChar();

            await player.SendPacketAsync(player.GenerateEffectPacket(4799 + (byte)player.Character.Faction));

            await player.ActualizePlayerCondition();

            await player.ActualizeUiExpBar();

            await player.BroadcastAsync(player.GenerateCModePacket());

            await player.BroadcastAsync(player.GenerateInPacket());

            await player.BroadcastAsync(player.GenerateGidxPacket());

            await player.BroadcastAsync(player.GenerateEffectPacket(6));

            await player.BroadcastAsync(player.GenerateEffectPacket(196));

            SkillComponent component = player.SkillComponent;

            foreach (SkillDto skill in component.Skills.Values)
            {
                if (skill.Id >= 200)
                {
                    component.Skills.Remove(skill.Id);
                }
            }

            // TODO : LATER ADD SKILL
            await player.ActualizeUiSkillList();

            // Later too

            /* foreach (QuicklistEntryDTO quicklists in DAOFactory.QuicklistEntryDAO.LoadByCharacterId(CharacterId).Where(quicklists => QuicklistEntries.Any(qle => qle.Id == quicklists.Id)))
             * {
             *   DAOFactory.QuicklistEntryDAO.Delete(quicklists.Id);
             * }
             *
             * QuicklistEntries = new List<QuicklistEntryDTO>
             * {
             *   new QuicklistEntryDTO
             *   {
             *       CharacterId = CharacterId,
             *       Q1 = 0,
             *       Q2 = 9,
             *       Type = 1,
             *       Slot = 3,
             *       Pos = 1
             *   }
             * };
             * if (ServerManager.Instance.Groups.Any(s => s.IsMemberOfGroup(Session) && s.GroupType == GroupType.Group))
             * {
             *   Session.CurrentMapInstance?.Broadcast(Session, $"pidx 1 1.{CharacterId}", ReceiverType.AllExceptMe);
             * }*/
        }
 public static Task ChangeHeroLevel(this IPlayerEntity player, byte level)
 {
     player.Character.HeroLevel = level;
     player.Character.HeroXp    = 0;
     return(player.ActualizeUiExpBar());
 }
Ejemplo n.º 5
0
        private static async Task HandleNpcSkillBuyRequest(IPlayerEntity player, ShopBuyEvent shopBuy, Shop shop)
        {
            ShopSkillDto skillShop = shop.Skills.FirstOrDefault(s => s.SkillId == shopBuy.Slot);

            if (skillShop == null)
            {
                return;
            }

            // check use sp
            if (player.HasSpWeared)
            {
                return;
            }

            // check skill cooldown
            if (player.SkillComponent.CooldownsBySkillId.Any(s => s.Item2 == shopBuy.Slot))
            {
                return;
            }

            // check skill already exists in player skills
            if (player.SkillComponent.Skills.ContainsKey(shopBuy.Slot))
            {
                return;
            }

            // check skill class
            if ((byte)player.Character.Class != skillShop.Skill.Class)
            {
                return;
            }

            // check skill price
            if (player.Character.Gold < skillShop.Skill.Price)
            {
                return;
            }

            // check skill cp
            if (player.GetCp() < skillShop.Skill.CpCost)
            {
                return;
            }

            // check skill minimum level
            byte minimumLevel = 1;

            switch (player.Character.Class)
            {
            case CharacterClassType.Adventurer:
                minimumLevel = skillShop.Skill.MinimumAdventurerLevel;
                break;

            case CharacterClassType.Swordman:
                minimumLevel = skillShop.Skill.MinimumSwordmanLevel;
                break;

            case CharacterClassType.Archer:
                minimumLevel = skillShop.Skill.MinimumArcherLevel;
                break;

            case CharacterClassType.Magician:
                minimumLevel = skillShop.Skill.MinimumMagicianLevel;
                break;

            case CharacterClassType.Wrestler:
                minimumLevel = skillShop.Skill.MinimumWrestlerLevel;
                break;

            case CharacterClassType.Unknown:
                break;
            }

            if (skillShop.Skill.MinimumSwordmanLevel == 0 && skillShop.Skill.MinimumArcherLevel == 0 && skillShop.Skill.MinimumMagicianLevel == 0)
            {
                minimumLevel = skillShop.Skill.MinimumAdventurerLevel;
            }

            if (minimumLevel == 0)
            {
                // can't learn the skill
                return;
            }

            // level is required for passive skills
            if (player.Character.Level < minimumLevel && skillShop.Skill.Id <= 200)
            {
                return;
            }

            // job level requirement
            if (player.Character.JobLevel < minimumLevel && skillShop.SkillId >= 200)
            {
                return;
            }

            if (skillShop.SkillId < 200)
            {
                foreach (CharacterSkillDto skill in player.SkillComponent.CharacterSkills.Select(s => s.Value))
                {
                    if (skillShop.Skill.CastId == skill.Skill.CastId && skill.Skill.Id < 200)
                    {
                        player.SkillComponent.CharacterSkills.Remove(skill.Id);
                    }
                }
            }

            // check skill upgrades
            // remove old upgrade
            if (skillShop.SkillId >= 200 && skillShop.Skill.UpgradeSkill != 0)
            {
                CharacterSkillDto oldupgrade = player.SkillComponent.CharacterSkills.FirstOrDefault(s =>
                                                                                                    s.Value.Skill.UpgradeSkill == skillShop.Skill.UpgradeSkill && s.Value.Skill.UpgradeType == skillShop.Skill.UpgradeType && s.Value.Skill.UpgradeSkill != 0).Value;
                if (oldupgrade != null)
                {
                    player.SkillComponent.CharacterSkills.Remove(oldupgrade.Id);
                }
            }

            await player.AddCharacterSkillAsync(new CharacterSkillDto
            {
                Id          = Guid.NewGuid(),
                SkillId     = skillShop.SkillId,
                Skill       = skillShop.Skill,
                CharacterId = player.Id
            });

            player.Character.Gold -= skillShop.Skill.Price;
            await player.ActualizeUiGold();

            await player.ActualizeUiSkillList();

            await player.ActualizeUiQuicklist();

            await player.SendChatMessageAsync(PlayerMessages.SKILL_YOU_LEARNED_SKILL_X, SayColorType.LightGreen);

            await player.ActualizeUiExpBar();
        }