public override void SetUpReference() { ISmoothLooker looker = smoothLookerAdaptor.GetSmoothLooker(); IPlayerCharacterLookAtTarget lookAtTarget = GetLookAtTarget(); lookAtTarget.SetSmoothLooker(looker); lookAtTarget.SetDirection(new Vector3(0f, 0f, 1f)); }
public ConstArg( IProcessManager processManager, IPlayerCharacterLookAtTarget lookAtTarget, ISmoothLooker smoothLooker, int processOrder ) : base( processManager ) { thisLookAtTarget = lookAtTarget; thisSmoothLooker = smoothLooker; thisProcessOrder = processOrder; }
public IPlayerCharacterLookAtTargetMotionProcess CreateLookAtTargetMotionProcess( IPlayerCharacterLookAtTarget lookAtTarget, ISmoothLooker smoothLooker, int processOrder ) { PlayerCharacterLookAtTargetMotionProcess.IConstArg arg = new PlayerCharacterLookAtTargetMotionProcess.ConstArg( thisProcessManager, lookAtTarget, smoothLooker, processOrder ); return(new PlayerCharacterLookAtTargetMotionProcess(arg)); }
public override void SetUp() { thisLookAtTarget = CreateLookAtTarget(); }