public PlayerBehaviourBuilder WithTailBehaviours(IPlayerBehaviour tailBehaviour) { this._tailsBehaviours = new List <PlayerBehaviourContainer> { new PlayerBehaviourContainer(0, tailBehaviour) }; return(this); }
public PlayerBuilder WithBehaviour(IPlayerBehaviour behaviour) { if (behaviour == null) { throw new ArgumentNullException("Player behavior is null"); } _playerBehave = behaviour; return(this); }
private void Construct(ISceneService sceneService, IPlayerBehaviour playerBehaviour, ButtonUIInput buttonUIInput, IPauseMenuService pauseMenuService, ITimer timer, IStatisticService statisticService) { this.sceneService = sceneService; this.playerBehaviour = playerBehaviour; this.buttonUIInput = buttonUIInput; this.pauseMenuService = pauseMenuService; this.timer = timer; this.statisticService = statisticService; }
public void Initialize(IPlayerBehaviour playerBehaviour, ITimingManager timingManager, ProjectileBehaviour.Pool projectilePool) { _playerBehaviour = playerBehaviour; _timingManager = timingManager; _projectilePool = projectilePool; if (_opponent == null) { gameObject.SetActive(false); } }
public bool Interact(IPlayerBehaviour _player) { if (!isHacked && !isBeingHack) { isBeingHack = true; hackProgression = 0; // Display Hack UI. canvas.SetActive(true); gauge.fillAmount = 0; _player.Hack(this); AkSoundEngine.PostEvent(hackLoopStart_ID, gameObject); return(true); } return(false); }
public GameController(IAsteroidsManager asteroidsManager, Player player, GameStateData gameStateData, IPlayerBehaviour playerBehaviour, ITimingManager timingManager, IGameInput gameInput, IOpponentBehaviour opponentBehaviour, IBoundProvider boundProvider) { _asteroidsManager = asteroidsManager; _player = player; _gameStateData = gameStateData; _playerBehaviour = playerBehaviour; _timingManager = timingManager; _gameInput = gameInput; _opponentBehaviour = opponentBehaviour; _boundProvider = boundProvider; _player.Death += OnDeath; _asteroidsManager.AsteroidDespawned += OnAsteroidDespawn; _gameInput.RestartPressed += OnRestartPressed; StartGame(); }
public virtual bool CastDetection() { PlayerGhost _ghost = null; for (int i = 0; i < fieldOfView.Length; i++) { int _amount = Physics2D.RaycastNonAlloc(transform.position, transform.rotation * fieldOfView[i], detectionCast, range, detectionMask.value); for (int _j = 0; _j < _amount; _j++) { if (detectionCast[_j].collider.TryGetComponent(out PlayerController _player)) { if (target == null) { PlayDetectionSound(); } target = _player; TargetTransform = detectionCast[_j].collider.transform; return(true); } else if (detectionCast[_j].collider.TryGetComponent(out PlayerGhost _testGhost)) { // IS OK _ghost = _testGhost; } else { break; } } } if (_ghost && target == null) { target = _ghost; TargetTransform = _ghost.transform; PlayDetectionSound(); return(true); } return(false); }
// ----------------------- public bool Interact(IPlayerBehaviour _player) { if (!isInteract) { isInteract = true; OnInteract.Invoke(); info.SetActive(false); if (isSwitch) { AkSoundEngine.PostEvent(Switch_ID, gameObject); } else if (isLever) { AkSoundEngine.PostEvent(Lever_ID, gameObject); } return(true); } return(false); }
public void ChangeState(PlayerState state) { if (_behaviour != null && _behaviour.IsState(state)) { return; } _behaviour?.OnTransitionOut(); if (!_behaviours.ContainsKey(state)) { switch (state) { case PlayerState.Idle: _behaviours.Add(state, new IdlePlayerBehaviour()); break; case PlayerState.Moving: _behaviours.Add(state, new MovingPlayerBehaviour()); break; case PlayerState.Attacking: _behaviours.Add(state, new AttackingPlayerBehaviour()); break; case PlayerState.Dating: _behaviours.Add(state, new DatingPlayerBehaviour()); break; default: throw new ArgumentOutOfRangeException(nameof(state), state, null); } } _behaviour = _behaviours[state]; _behaviour.OnTransitionIn(this); }
public GameFlow( IGameStateProvider gameStateProvider, IGameNotifications gameNotifications, IGameModeBehaviour gameModeBehaviour, IGameModeConfigurationProvider gameModeConfigurationProvider, IInputController inputController, IUiViewProvider uiViewProvider, ILevelSetup levelSetup, ILevelBehaviour levelBehaviour, IPlayerBehaviour playerBehaviour, IAddScore addScore) { _gameStateProvider = gameStateProvider; _gameNotifications = gameNotifications; _gameModeBehaviour = gameModeBehaviour; _gameModeConfigurationProvider = gameModeConfigurationProvider; _inputController = inputController; _uiViewProvider = uiViewProvider; _levelSetup = levelSetup; _levelBehaviour = levelBehaviour; _playerBehaviour = playerBehaviour; _addScore = addScore; }
public Player(IPlayerBehaviour behaviour) : this(Guid.NewGuid().ToString(), behaviour) { }
public Player(string name, IPlayerBehaviour behaviour) { _behaviour = behaviour; Name = name; }
public void SetTarget(IPlayerBehaviour _target, Transform _targetTransform) { target = _target; TargetTransform = _targetTransform; }
public PlayerBehaviourContainer(int priority, IPlayerBehaviour behaviour) { Priority = priority; Behaviour = behaviour; }
public bool Interact(IPlayerBehaviour _player) { IsActivated = !IsActivated; linkedDoor.UpdateOpenningStatus(); return(true); }
public PlayerBuilder WithGetNewCardBehaviour() { _playerBehave = new GetNewCardBahaviour(); return(this); }
public PlayerControler(IPlayerBehaviour view, IPlayerData data) { this.view = view; this.data = data; }
public PlayerBuilder WithMoveAnotherPlayerCardForwardBehaviour() { _playerBehave = new MoveAnotherPlayerCardForwardBehaviour(); return(this); }
private void Construct(IPlayerBehaviour playerBehaviour) { this.playerBehaviour = playerBehaviour; }