// Initiation of the game parameters public void CreateNewGame() { done = 0; int length = cards.Length; for (int i = 0; i < length; i++) { cards[i] = i % (length / 2) + 1; opens[i] = false; } //randomazing the images positions for (int i = 0; i < 100; i++) { ShuffleCards(); } //hiding cards behind the default images for (int j = 0; j < length; j++) { play.HideCard(j); } status = Status.INIT; }
public void CreateNewGame() { for (int i = 0; i < cards.Length; i++) { cards[i] = i % (cards.Length / 2) + 1; } for (int i = 0; i < 100; i++) { ShuffleCards(); } for (int i = 0; i < cards.Length; i++) { play.HideCard(i); opens[i] = false; } status = done = 0; }
public void CreateNewGame() { for (int j = 0; j < cards.Length; j++) { cards[j] = j % (cards.Length / 2) + 1; } for (int j = 0; j < 100; j++) { ShuffleCards(); } for (int j = 0; j < cards.Length; j++) { play.HideCard(j); } for (int j = 0; j < cards.Length; j++) { opens[j] = false; } done = 0; status = 0; Counter = 0; }