public IActionResult SetGameVariant(int playerId, string variant)
 {
     try
     {
         GamesVariants outVariant;
         Enum.TryParse <GamesVariants>(variant, out outVariant);
         _playTableService.SetGameVariant(playerId, outVariant);
         return(Ok());
     }
     catch (AppException ex)
     {
         return(BadRequest(new { message = ex.Message }));
     }
 }