private List <Location> GetSafeLocations(IPirateGame game, List <Location> locations)
        {
            List <Location> safeLocations = new List <Location>();

            foreach (var loc in locations)
            {
                if (!game.InEnemyBermudaZone(loc))
                {
                    safeLocations.Add(loc);
                }
            }
            return(safeLocations);
        }