private void CreatePipelines() { _pipelineFactory.CreateAllDrawingPipelines(_shaderPackage.UniformResourceLayout, _shaderPackage.Description, _components.Device.SwapchainFramebuffer.OutputDescription); }
private void CreatePipelines() { _pipelineFactory.CreateAllDrawingPipelines(_shaderPackage.UniformResourceLayout, _shaderPackage.Description, _components.Device.SwapchainFramebuffer.OutputDescription); }