public Knight(Knight r) { this.playerSide = r.GetPlayerSide(); this.pawnLocation = r.GetRec(); this.behaviour = r.GetBehaviour(); }
public Rook(Rook r) { this.playerSide = r.GetPlayerSide(); this.pawnLocation = r.GetRec(); this.behaviour = r.GetBehaviour(); }
public Knight(PlayerSide playerSide) { this.playerSide = playerSide; pawnLocation = new Rectangle(0, 0, PawnBitmapCollection.WIDTH, PawnBitmapCollection.HEIGHT); behaviour = new KnightBehaviour(); }
public Advisor(Advisor r) { this.playerSide = r.GetPlayerSide(); this.pawnLocation = r.GetRec(); this.behaviour = r.GetBehaviour(); }
public General(General r) { this.playerSide = r.GetPlayerSide(); this.pawnLocation = r.GetRec(); this.behaviour = r.GetBehaviour(); }
public Soldier(Soldier r) { this.playerSide = r.GetPlayerSide(); this.pawnLocation = r.GetRec(); this.behaviour = r.GetBehaviour(); }
public Cannon(Cannon r) { this.playerSide = r.GetPlayerSide(); this.pawnLocation = r.GetRec(); this.behaviour = r.GetBehaviour(); }
public Elephant(Elephant r) { this.playerSide = r.GetPlayerSide(); this.pawnLocation = r.GetRec(); this.behaviour = r.GetBehaviour(); }