Ejemplo n.º 1
0
 public static void Init(this IPathView pathView)
 {
     pathView.Update();
     for (var i = 0; i < pathView.Graph.NodeCount; i++)
     {
         if (pathView.MustBeRelevant[i])
         {
             pathView.SelectPath(i);
         }
     }
 }
Ejemplo n.º 2
0
        public void Check(TilePropagator propagator)
        {
            pathView.Update();

            var info           = PathConstraintUtils.GetArticulationPoints(pathView.Graph, pathView.CouldBePath, pathView.MustBeRelevant);
            var isArticulation = info.IsArticulation;

            for (var i = 0; i < pathView.Graph.NodeCount; i++)
            {
                if (isArticulation[i])
                {
                    propagator.SetContradiction("Loop constraint found articulation point.", this);
                    return;
                }
            }
        }
Ejemplo n.º 3
0
        public void Check(TilePropagator propagator)
        {
            pathView.Update();

            var graph      = pathView.Graph;
            var mustBePath = pathView.MustBePath;
            // TODO: Support relevant?
            var visited = new bool[graph.NodeCount];

            for (var i = 0; i < graph.NodeCount; i++)
            {
                if (!mustBePath[i])
                {
                    continue;
                }
                if (visited[i])
                {
                    continue;
                }

                // Start DFS
                var stack = new Stack <(int, int)>();
                stack.Push((-1, i));
                while (stack.Count > 0)
                {
                    var(prev, u) = stack.Pop();
                    if (visited[u])
                    {
                        propagator.SetContradiction();
                        return;
                    }
                    visited[u] = true;
                    foreach (var v in graph.Neighbours[u])
                    {
                        if (!mustBePath[v])
                        {
                            continue;
                        }
                        if (v == prev)
                        {
                            continue;
                        }
                        stack.Push((u, v));
                    }
                }
            }
        }