public void StartServer() { uServer = gameObject.AddComponent <UNetServerLite>(); Dictionary <short, NetworkMessageDelegate> handlers = new Dictionary <short, NetworkMessageDelegate>(); handlers.Add((short)MessageCommand.CMD_TO_SERVER, ServerMsg); handlers.Add((short)MessageCommand.TEST_MSG, OnReceiveClientMsg); uServer.StartServer(handlers); UNetTestSataic.isReady = true; UNetTestSataic.isServer = true; uServer.uLog("" + IPManager.GetIPv4()); uServer.uLog("" + IPManager.GetIPv6()); }