Ejemplo n.º 1
0
    public void StartServer()
    {
        uServer = gameObject.AddComponent <UNetServerLite>();

        Dictionary <short, NetworkMessageDelegate> handlers = new Dictionary <short, NetworkMessageDelegate>();

        handlers.Add((short)MessageCommand.CMD_TO_SERVER, ServerMsg);
        handlers.Add((short)MessageCommand.TEST_MSG, OnReceiveClientMsg);

        uServer.StartServer(handlers);
        UNetTestSataic.isReady  = true;
        UNetTestSataic.isServer = true;

        uServer.uLog("" + IPManager.GetIPv4());
        uServer.uLog("" + IPManager.GetIPv6());
    }