public OrientationChangeCommandFactory(WorldEditor worldEditor, IObjectOrientation obj, float azimuth, float zenith)
 {
     app = worldEditor;
     this.obj = obj;
     switch ((obj as IWorldObject).ObjectType)
     {
         case "DirectionalLight":
             origAzimuth = (obj as DirectionalLight).OrigAzimuth;
             origZenith = (obj as DirectionalLight).OrigZenith;
             break;
         case "GlobalDirectionalLight":
             origAzimuth = (obj as GlobalDirectionalLight).OrigAzimuth;
             origZenith = (obj as GlobalDirectionalLight).OrigZenith;
             break;
         default:
             origAzimuth = obj.Azimuth;
             origZenith = obj.Zenith;
             break;
     }
 }
        public OrientationChangeCommandFactory(WorldEditor worldEditor, IObjectOrientation obj, float azimuth, float zenith)
        {
            app      = worldEditor;
            this.obj = obj;
            switch ((obj as IWorldObject).ObjectType)
            {
            case "DirectionalLight":
                origAzimuth = (obj as DirectionalLight).OrigAzimuth;
                origZenith  = (obj as DirectionalLight).OrigZenith;
                break;

            case "GlobalDirectionalLight":
                origAzimuth = (obj as GlobalDirectionalLight).OrigAzimuth;
                origZenith  = (obj as GlobalDirectionalLight).OrigZenith;
                break;

            default:
                origAzimuth = obj.Azimuth;
                origZenith  = obj.Zenith;
                break;
            }
        }
 public OrientationChangeCommand(WorldEditor worldEditor, IObjectOrientation objOri, float lightAzi, float lightZen, float oldAzi, float oldZen)
 {
     while (lightAzi > 180 || lightAzi < -180)
     {
         if (lightAzi > 180)
         {
             lightAzi -= 360;
         }
         else
         {
             if (lightAzi < -180)
             {
                 lightAzi += 360;
             }
         }
     }
     while (lightZen > 90 || lightZen < -90)
     {
         if (lightZen > 90)
         {
             lightZen -= 180;
         }
         else
         {
             if (lightZen < -90)
             {
                 lightZen += 180;
             }
         }
     }
     this.app          = worldEditor;
     this.objOrient    = objOri;
     this.lightAzimuth = lightAzi;
     this.lightZenith  = lightZen;
     this.oldAzimuth   = oldAzi;
     this.oldZenith    = oldZen;
 }
 public OrientationChangeCommand(WorldEditor worldEditor, IObjectOrientation objOri, float lightAzi, float lightZen, float oldAzi, float oldZen)
 {
     while (lightAzi > 180 || lightAzi < -180)
     {
         if (lightAzi > 180)
         {
             lightAzi -= 360;
         }
         else
         {
             if (lightAzi < -180)
             {
                 lightAzi += 360;
             }
         }
     }
     while (lightZen > 90 || lightZen < -90)
     {
         if (lightZen > 90)
         {
             lightZen -= 180;
         }
         else
         {
             if (lightZen < -90)
             {
                 lightZen += 180;
             }
         }
     }
     this.app = worldEditor;
     this.objOrient = objOri;
     this.lightAzimuth = lightAzi;
     this.lightZenith = lightZen;
     this.oldAzimuth = oldAzi;
     this.oldZenith = oldZen;
 }
        public void UpdateOrientationPanel(IObjectOrientation obj)
        {
            int rot = (int)Math.Round(obj.Azimuth);
            int inc = (int)Math.Round(obj.Zenith);

            if (float.Parse(orientationRotationTextBox.Text) != rot)
            {
                orientationRotationTextBox.Text = rot.ToString();
            }
            if (orientationRotationTrackBar.Value != rot)
            {
                orientationRotationTrackBar.Value = rot;
            }
            if (float.Parse(inclinationTextBox.Text) != inc)
            {
                inclinationTextBox.Text = inc.ToString();
            }
            if (inclinationTrackbar.Value != inc)
            {
                inclinationTrackbar.Value = inc;
            }
        }