/// <summary>
 /// Fill out all the information stored and disable unnessercary code.
 /// </summary>
 void Awake()
 {
     if (FindObjectsOfType(GetType()).Length > 1)
     {
         Destroy(gameObject);
     }
     if (steamManager == null)
     {
         steamManager = GameObject.Find("SteamManager");
     }
     if (issteamversion == false)
     {
         Debug.Log("setupoculus");
         if (steamManager)
         {
             steamManager.SetActive(false);
         }
     }
     FleetBuilder = IORoot.findIO("fleet1");
     FleetBuilder.read();
     crosslevelholder           = GameObject.Find("MainMenuHolder").GetComponent <MainMenuValueHolder>();
     steamManager               = GameObject.Find("SteamManager");
     stkman                     = GetComponent <VRTK_SDKManager>();
     stkman.LoadedSetupChanged += new VRTK_SDKManager.LoadedSetupChangeEventHandler(Load);
     if (FleetBuilder.get <bool>("LeftMode"))
     {
         GameObject lefthand = stkman.scriptAliasLeftController;
         stkman.scriptAliasLeftController  = stkman.scriptAliasRightController;
         stkman.scriptAliasRightController = lefthand;
         FleetBuilder.read();
     }
 }
 /// <summary>
 /// gets the current player progress through the levels.
 /// </summary>
 void GetCompleted()
 {
     FleetBuilder = IORoot.findIO("fleet1");
     FleetBuilder.read();
     completedthrough = FleetBuilder.get <int>("Completednum");
     Debug.Log(completedthrough);
 }
 /// <summary>
 /// initialise everything.
 /// </summary>
 void Start()
 {
     FleetBuilder = IORoot.findIO("fleet1");
     FleetBuilder.read();
     currentdisplaytext = currentdisplay.GetComponent <TextMesh>();
     retrievesetting();
     leftmode           = retrievelefthandmode();
     leftbuttontexttext = leftbuttontext.GetComponent <TextMesh>();
     leftdisplaytextext = leftdisplaytext.GetComponent <TextMesh>();
 }
 void Start()
 {
     if (PhotonNetwork.connectedAndReady)
     {
         crosslevelholder = GameObject.Find("CrossLevelVariables").GetComponent <CrossLevelVariableHolder>();
     }
     OnActive();
     // Get the game controller
     _gc          = GameObject.FindObjectOfType <GameController>();
     simObject    = this.GetComponent <DFNetwork.Simulation.SimulationLayer>();
     FleetBuilder = IORoot.findIO("fleet1");
     FleetBuilder.read();
 }
 // Use this for initialization
 void Start()
 {
     // ShipList.Add(new ShipContainer(Ships[0], 0.7f, "Capital Offense", Ships[0].transform.position));
     checkupdate();
     FleetBuilder = IORoot.findIO("fleet1");
     FleetBuilder.read();
     // displaycomponent = display.GetComponent<TextMesh>();
     // updatedisplay();
     StartCoroutine(Example());
     guncontroller = GetComponent <FleetNumControl>();
     countthrough  = 0;
     checkupdate();
 }
Ejemplo n.º 6
0
 void Awake()
 {
     FleetBuilder = IORoot.findIO("fleet1");
 }