Ejemplo n.º 1
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 ///<summary>Creates a rectangular node map with all nodes vistable and movement cost of 1</summary>
 ///<param name="xNodes">Number of nodes in the x direction of the map</param>
 ///<param name="yNodes">Number of nodes in the y direction of the map</param>
 ///<param name="nodeMapGenerator">A custom node map generator</param>
 public Map(int xNodes, int yNodes, INodeMapGenerator nodeMapGenerator)
 {
     _xNodes           = xNodes;
     _yNodes           = yNodes;
     _nodeMapGenerator = nodeMapGenerator;
     _nodeMap          = _nodeMapGenerator.GenerateNodeMap(_xNodes, _yNodes);
 }
Ejemplo n.º 2
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 ///<summary>Creates a rectangular node map with all nodes vistable and movement cost of 1</summary>
 ///<param name="xNodes">Number of nodes in the x direction of the map</param> 
 ///<param name="yNodes">Number of nodes in the y direction of the map</param>  
 ///<param name="nodeMapGenerator">A custom node map generator</param>  
 public Map(int xNodes, int yNodes, INodeMapGenerator nodeMapGenerator)
 {
     _xNodes = xNodes;
     _yNodes = yNodes;
     _nodeMapGenerator = nodeMapGenerator;
     _nodeMap = _nodeMapGenerator.GenerateNodeMap(_xNodes, _yNodes);
 }
Ejemplo n.º 3
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 ///<summary>Intiates the map with the default blank map</summary>
 ///<param name="xNodes">Number of nodes in the x direction of the map</param>
 ///<param name="yNodes">Number of nodes in the y direction of the map</param>
 public Map(int xNodes, int yNodes)
 {
     _xNodes           = xNodes;
     _yNodes           = yNodes;
     _nodeMapGenerator = new BlankNodeMap();
     _nodeMap          = _nodeMapGenerator.GenerateNodeMap(_xNodes, _yNodes);
 }
Ejemplo n.º 4
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 ///<summary>Intiates the map with the default blank map</summary>
 ///<param name="xNodes">Number of nodes in the x direction of the map</param> 
 ///<param name="yNodes">Number of nodes in the y direction of the map</param>         
 public Map(int xNodes, int yNodes)
 {
     _xNodes = xNodes;
     _yNodes = yNodes;
     _nodeMapGenerator = new BlankNodeMap();
     _nodeMap = _nodeMapGenerator.GenerateNodeMap(_xNodes, _yNodes);
 }
 /// <summary>
 /// Create a new flatten processor instance.
 /// </summary>
 /// <param name="nodeMapGenerator">The node map generator to use for the initial node mapping step of the algorithm. Defaults to a new instance of <see cref="NodeMapGenerator"/>.</param>
 public FlattenProcessor(INodeMapGenerator nodeMapGenerator = null)
 {
     _nodeMapGenerator = nodeMapGenerator ?? new NodeMapGenerator();
 }