public Combate(INinjaHub ninjaHub) { graphics = new GraphicsDeviceManager(this); if (Content != null) { Content.RootDirectory = "Content"; } graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.PreferMultiSampling = false; _ninjaHub = ninjaHub; }
public Personagem(Game game, SpriteBatch spriteBatch, INinjaHub ninjaHub) : base(game) { Posicao = new Vector2(); ZerarParado(); ZerarAndando(); this._spriteBatch = spriteBatch; this.StatusPersonagem = StatusPersonagem.Parado; this.ItensLancados = new List <ItemBase>(); ControleHP = HP; this._spriteLancandoAtual = Point.Zero; _ninjaHub = ninjaHub; }
public NinjaPreto(Game game, SpriteBatch spriteBatch, INinjaHub ninjaHub) : base(game, spriteBatch, ninjaHub) { }
public NinjaVerde(Game game, SpriteBatch spriteBatch, INinjaHub ninjaHub) : base(game, spriteBatch, ninjaHub) { }