Ejemplo n.º 1
0
        public void TrySendMsg()
        {
            if (!m_bSending)
            {
                try
                {
                    while (m_WriteMsgQueue.Count > 0)
                    {
                        INetWorkMessage gamemsg = m_WriteMsgQueue.Peek();

                        if (!gamemsg.encodeMessage(m_Writebuffer))
                        {
                            break;
                        }
                        m_WriteMsgQueue.Dequeue();
                    }

                    //writeDone.ReleaseMutex();

                    if (m_Writebuffer.getPostion() > 0)
                    {
                        m_bSending = true;
                        m_CliSocket.BeginSend(m_Writebuffer.getWriteBuffer(), 0, m_Writebuffer.getPostion(), 0, new AsyncCallback(SendCallback), this);
                    }
                }
                catch (Exception e)
                {
                    //Debug.LogError( "Send exception " + e.ToString() );
                    Debug.LogException(e);
                    m_bSending = false;
                }
            }
        }
Ejemplo n.º 2
0
        public void doMyDecode(GameMsgType Type)
        {
            INetWorkMessage gamemsg = MsgFactory.CreateMsgByType(Type);

            if (gamemsg != null)
            {
                m_ReadMsgQueue.Enqueue(gamemsg);
            }
        }
Ejemplo n.º 3
0
        public INetWorkMessage GetMessage()
        {
            mTempMsg = null;

            if (m_ReadMsgQueue.Count > 0)
            {
                mTempMsg = m_ReadMsgQueue.Dequeue();
            }

            return(mTempMsg);
        }
Ejemplo n.º 4
0
        private bool doDecode()
        {
            if (m_Readbuffer.remaining() > 1)
            {
                int pos = m_Readbuffer.getPostion();

                int size = m_Readbuffer.GetUShort();
                if (size >= 4 && size <= 65535)
                {
                    if (size - 2 <= m_Readbuffer.remaining())
                    {
                        GameMsgType Type = (GameMsgType)m_Readbuffer.GetUShort();

                        INetWorkMessage gamemsg = MsgFactory.CreateMsgByType(Type);
                        if (gamemsg != null)
                        {
                            if (gamemsg.decodeMessage(m_Readbuffer))
                            {
                                if (m_Readbuffer.getPostion() - pos != size)
                                {
                                    Debug.LogError("handleXQMsg position error,Postion :"
                                                   + m_Readbuffer.getPostion() + ","
                                                   + pos + ","
                                                   + size + ",ID:" + Type);
                                    m_Readbuffer.setMaxDataPostion(pos + size);
                                    m_Readbuffer.setPostion(pos + size);
                                }
                                else
                                {
                                    m_ReadMsgQueue.Enqueue(gamemsg);
                                }
                            }
                            else
                            {
                                Debug.LogError("Decode message failed, Type:" + Type + ",Size:" + size);
                                //m_Readbuffer.Clear();
                            }
                        }

                        return(true);
                    }
                    else
                    {
                        m_Readbuffer.setPostion(pos);
                    }
                }
                else
                {
                    return(true);
                }
            }

            return(false);
        }