public static INemoControlIO Get() { if (mSingleton == null) { mSingleton = UnityEngine.Object.FindObjectOfType(typeof(NemoUsbHid_HardScan)) as NemoUsbHid_HardScan; } return(mSingleton); }
void Awake() { mArcIO = GameMain.Singleton.ArcIO; GameMain.EvtFishKilled += Handle_FishKilled; mFlashLightTag = new bool[32]; }
/// <summary> /// 即时退奖 /// </summary> /// <remarks>Dat_PlayersScoreWon中值,可以退奖则扣下</remarks> /// <returns></returns> public IEnumerator _Coro_OutBountyImm() { if (mIsOutingBounty) { yield break; } BackStageSetting bss = GameMain.Singleton.BSSetting; INemoControlIO arcIO = GameMain.Singleton.ArcIO; int oneBountyNeedScore = 100000000;//防止出现bug不会退 if (bss.OutBountyType_.Val == OutBountyType.OutCoinImmediate) { oneBountyNeedScore = bss.InsertCoinScoreRatio.Val; } else if (bss.OutBountyType_.Val == OutBountyType.OutTicketImmediate) { oneBountyNeedScore = (int)(((float)bss.InsertCoinScoreRatio.Val) * bss.CoinTicketRatio_Coin.Val / bss.CoinTicketRatio_Ticket.Val);//投币比例(分/币) * 币票比(币/票) = 出一票需要多少分(分/票) } if (bss.Dat_PlayersScoreWon[Idx].Val < oneBountyNeedScore) { yield break; } mIsOutingBounty = true; //请求硬件扣币 if (bss.OutBountyType_.Val == OutBountyType.OutCoinImmediate) { arcIO.OutCoin(1, CtrllerIdx); } else if (bss.OutBountyType_.Val == OutBountyType.OutTicketImmediate) { arcIO.OutTicket(1, CtrllerIdx); } bool isBoutyOutted = false; //是否已出奖励 float timeOut = 10F; //超时时间 float elapse = 0F; NemoCtrlIO_EventController outBountyreflect = (int cIdx) => { if (CtrllerIdx == cIdx) { isBoutyOutted = true; } }; if (bss.OutBountyType_.Val == OutBountyType.OutCoinImmediate) { arcIO.EvtOutCoinReflect += outBountyreflect; } else if (bss.OutBountyType_.Val == OutBountyType.OutTicketImmediate) { arcIO.EvtOutTicketReflect += outBountyreflect; } while (!isBoutyOutted) { if (elapse > timeOut)// 超时 { //显示退奖错误提示 if (bss.OutBountyType_.Val == OutBountyType.OutCoinImmediate) { mGOViewingOutBountyHint = Instantiate(Prefab_OutBountyHints[2]) as GameObject; } else if (bss.OutBountyType_.Val == OutBountyType.OutTicketImmediate) { mGOViewingOutBountyHint = Instantiate(Prefab_OutBountyHints[3]) as GameObject; } mGOViewingOutBountyHint.transform.parent = transform; mGOViewingOutBountyHint.transform.localPosition = LocalOutBountyHint; mGOViewingOutBountyHint.transform.localRotation = Quaternion.identity; yield return(new WaitForSeconds(30F)); mIsOutingBounty = false; StartCoroutine(_Coro_OutBountyImm()); yield break; } elapse += Time.deltaTime; yield return(0); } //出币已应答 if (bss.OutBountyType_.Val == OutBountyType.OutCoinImmediate) { arcIO.EvtOutCoinReflect -= outBountyreflect; } else if (bss.OutBountyType_.Val == OutBountyType.OutTicketImmediate) { arcIO.EvtOutTicketReflect -= outBountyreflect; } //历史记录 if (bss.OutBountyType_.Val == OutBountyType.OutCoinImmediate) { bss.His_CoinOut.Val += 1; bss.His_GainCurrent.Val -= 1; bss.UpdateGainCurrentAndTotal(); } else if (bss.OutBountyType_.Val == OutBountyType.OutTicketImmediate) { bss.His_TicketOut.Val += 1; //所有玩家公用 bss.TicketOutFragment.Val += 1; int outCoinNumBase = bss.TicketOutFragment.Val / bss.CoinTicketRatio_Ticket.Val;//出币基数,乘与CoinTicketRatio_Coin 得出应出多少个整币 if (outCoinNumBase > 0) { bss.His_GainCurrent.Val -= outCoinNumBase * bss.CoinTicketRatio_Coin.Val; bss.TicketOutFragment.Val -= bss.CoinTicketRatio_Ticket.Val; } bss.UpdateGainCurrentAndTotal(); } if (bss.Dat_PlayersScoreWon[Idx].Val < oneBountyNeedScore) { Debug.LogError("[退奖错误]该扣分数大于玩家已赢分数."); yield break; } bss.Dat_PlayersScoreWon[Idx].Val = bss.Dat_PlayersScoreWon[Idx].Val - oneBountyNeedScore; if (GameMain.EvtPlayerWonScoreChanged != null) { GameMain.EvtPlayerWonScoreChanged(this, bss.Dat_PlayersScoreWon[Idx].Val); } //Ef_CoinStack.OneStack_SetNum(bss.Dat_PlayersScoreWon[Idx].Val); mIsOutingBounty = false; //是否可再扣分,可以则迭代 if (bss.Dat_PlayersScoreWon[Idx].Val >= oneBountyNeedScore) { StartCoroutine(_Coro_OutBountyImm()); } if (mGOViewingOutBountyHint != null) { Destroy(mGOViewingOutBountyHint); mGOViewingOutBountyHint = null; } }
/// <summary> /// 按键退币-协同 /// </summary> /// <returns></returns> public IEnumerator _Coro_OutBountyButtom() { if (mIsOutingBounty) { yield break; } BackStageSetting bss = GameMain.Singleton.BSSetting; INemoControlIO arcIO = GameMain.Singleton.ArcIO; int oneBountyNeedScore = 100000000;//不会退 if (bss.OutBountyType_.Val == OutBountyType.OutCoinButtom) { oneBountyNeedScore = bss.InsertCoinScoreRatio.Val; } else if (bss.OutBountyType_.Val == OutBountyType.OutTicketButtom) { oneBountyNeedScore = (int)(((float)bss.InsertCoinScoreRatio.Val) * bss.CoinTicketRatio_Coin.Val / bss.CoinTicketRatio_Ticket.Val); //投币比例(分/币) * 币票比(币/票) = 出一票需要多少分(分/票) } //检查是否够退一币 if (bss.Dat_PlayersScore[Idx].Val < oneBountyNeedScore) { yield break; } //显示退奖中提示 if (mGOViewingOutBountyHint == null) { if (bss.OutBountyType_.Val == OutBountyType.OutCoinButtom) { mGOViewingOutBountyHint = Instantiate(Prefab_OutBountyHints[0]) as GameObject; } else if (bss.OutBountyType_.Val == OutBountyType.OutTicketButtom) { mGOViewingOutBountyHint = Instantiate(Prefab_OutBountyHints[1]) as GameObject; } mGOViewingOutBountyHint.transform.parent = transform; mGOViewingOutBountyHint.transform.localPosition = LocalOutBountyHint; mGOViewingOutBountyHint.transform.localRotation = Quaternion.identity; } mScoreChangeLowest = (uint)oneBountyNeedScore;//设置分数改变下限,防止控制板返回消息时不能扣除 mIsOutingBounty = true; if (bss.OutBountyType_.Val == OutBountyType.OutCoinButtom) { arcIO.OutCoin(1, CtrllerIdx); } else if (bss.OutBountyType_.Val == OutBountyType.OutTicketButtom) { arcIO.OutTicket(1, CtrllerIdx); } bool isBoutyOutted = false; //是否已出奖励 float timeOut = 10F; //超时时间 float elapse = 0F; NemoCtrlIO_EventController outBountyreflect = (int cIdx) => { if (CtrllerIdx == cIdx) { isBoutyOutted = true; } }; if (bss.OutBountyType_.Val == OutBountyType.OutCoinButtom) { arcIO.EvtOutCoinReflect += outBountyreflect; } else if (bss.OutBountyType_.Val == OutBountyType.OutTicketButtom) { arcIO.EvtOutTicketReflect += outBountyreflect; } while (!isBoutyOutted) { if (elapse > timeOut) { StartCoroutine(_Coro_OutBountyErrorView()); //显示故障 mIsOutingBounty = false; mScoreChangeLowest = 0; //恢复改变分数下限 yield break; } elapse += Time.deltaTime; yield return(0); } //出币已应答 if (bss.OutBountyType_.Val == OutBountyType.OutCoinButtom) { arcIO.EvtOutCoinReflect -= outBountyreflect; } else if (bss.OutBountyType_.Val == OutBountyType.OutTicketButtom) { arcIO.EvtOutTicketReflect -= outBountyreflect; } mIsOutingBounty = false; mScoreChangeLowest = 0;//恢复改变分数下限 //历史记录 if (bss.OutBountyType_.Val == OutBountyType.OutCoinButtom) { bss.His_CoinOut.Val += 1; bss.His_GainCurrent.Val -= 1; bss.UpdateGainCurrentAndTotal(); } else if (bss.OutBountyType_.Val == OutBountyType.OutTicketButtom) { bss.His_TicketOut.Val += 1; //所有玩家公用 bss.TicketOutFragment.Val += 1; int outCoinNumBase = bss.TicketOutFragment.Val / bss.CoinTicketRatio_Ticket.Val;//出币基数,乘与CoinTicketRatio_Coin 得出应出多少个整币 if (outCoinNumBase > 0) { bss.His_GainCurrent.Val -= outCoinNumBase * bss.CoinTicketRatio_Coin.Val; bss.TicketOutFragment.Val -= bss.CoinTicketRatio_Ticket.Val; } bss.UpdateGainCurrentAndTotal(); } ChangeScore(-oneBountyNeedScore); //是否可再扣分,可以则迭代 if (bss.Dat_PlayersScore[Idx].Val >= oneBountyNeedScore) { StartCoroutine(_Coro_OutBountyButtom()); } else//退出迭代 { if (mGOViewingOutBountyHint != null) { Destroy(mGOViewingOutBountyHint); mGOViewingOutBountyHint = null; } } }
public HotFileDbFRAMIO(string key, string filePath) { if (GameMain.Singleton != null) { mMCU = GameMain.Singleton.ArcIO; } if (mMCU == null) { mMCU = INemoControlIOSinglton.Get(); } //????????????? if (mConn == null) { if (DataBaseName == "") { DataBaseName = "GameDB.db"; } string dataPath = System.Environment.CurrentDirectory + "/DataFiles"; if (!Directory.Exists(dataPath)) { Directory.CreateDirectory(dataPath); } mConn = new SqliteConnection("Data Source = DataFiles/" + DataBaseName + ";"); mConn.Open(); if (mCMD == null) { mCMD = mConn.CreateCommand(); mCMD.Parameters.Add(new SqliteParameter()); } mCMD.CommandText = "PRAGMA journal_mode =wal;";//wal?? mCMD.ExecuteNonQuery(); } mKey = key; mDBType = GetDBType(); //bool isInitFRAMByDB = false; //?????DB_FARM_ID if (mMCU.IsOpen() && DB_ID == System.Guid.Empty) { using (SqliteCommand cmd = mConn.CreateCommand()) { cmd.CommandText = "CREATE TABLE IF NOT EXISTS _DB_GUID(Val BLOB);"; //cmd.Parameters.Add("@data", System.Data.DbType.Binary).Value = System.Guid.Empty.ToByteArray(); cmd.ExecuteNonQuery(); cmd.CommandText = string.Format(" SELECT * FROM _DB_GUID;"); SqliteDataReader r = cmd.ExecuteReader(); r.Read(); if (r.HasRows)//???????????????? { //???????????guid? DB_ID = new System.Guid(r.GetValue(0) as byte[]); //???FRAM??guid? byte[] guidFRAMByte = null; if (mMCU.Read_Block(0, 16, out guidFRAMByte))//??FRAM???guid??? { System.Guid FRAMEGUID = new System.Guid(guidFRAMByte); if (FRAMEGUID != DB_ID) //FRAM??db??guid????? { mMCU.RequestReadWrite(true, 0, 16, DB_ID.ToByteArray()); //??dbid§Õ??FRAM IsInitFRAMByDB = true; } } r.Close(); } else//?????????guid { r.Close(); //??????dbGUID DB_ID = System.Guid.NewGuid(); byte[] guidByteNew = DB_ID.ToByteArray(); //????db cmd.CommandText = "INSERT INTO _DB_GUID VALUES (@data)"; cmd.Parameters.Add("@data", System.Data.DbType.Binary).Value = guidByteNew; cmd.ExecuteNonQuery(); //?????????guid ????FRAM mMCU.RequestReadWrite(true, 0, 16, guidByteNew); IsInitFRAMByDB = true; } } } //??????(4294967295 == 0xffffffff) mCMD.CommandText = string.Format("CREATE TABLE IF NOT EXISTS {0:s}(Val {1:s} KEY DEFAULT {2:s},Address INTEGER DEFAULT 4294967295,Length INTEGER DEFAULT {3:d});", mKey, GetDBTypeString(), GetDefaultDBValString(), GetValLength()); mCMD.ExecuteNonQuery(); //??????????????? mCMD.CommandText = string.Format(" SELECT * FROM {0:s};", mKey); SqliteDataReader reader = mCMD.ExecuteReader(); reader.Read(); // //System.Guid.NewGuid(); if (reader.HasRows)//???????????????? { //???????????????????????? mAddress = (uint)reader.GetInt64(1); mDataLength = (byte)reader.GetInt32(2); if (IsInitFRAMByDB) { WriteToFRAM(ObjectToVal(reader.GetValue(0))); } reader.Close(); } else//????????????????,???????? { mAddress = CurrentUseAddress; mDataLength = (byte)GetValLength(); reader.Close(); //??????????? mCMD.CommandText = string.Format("INSERT INTO {0:s} VALUES({1:s},{2:d},{3:d})", mKey, GetDefaultDBValString(), mAddress, mDataLength); CurrentUseAddress += GetValLength();//??????? mCMD.ExecuteNonQuery(); //?????farm WriteToFRAM(GetDefaultVal()); } mUpdateSQLText = "UPDATE " + mKey + " SET Val = ?;"; ++SqliteConnRefCount; HotFileDBIOReleaser.HotFileDBReg(this); HotFileDBFRAM_Updater.Reg(this); }
public static INemoControlIO Get() { if (mSingleton == null) mSingleton = UnityEngine.Object.FindObjectOfType(typeof(NemoUsbHid_HardScan)) as NemoUsbHid_HardScan; return mSingleton; }
void Awake() { mArcIO = GameMain.Singleton.ArcIO; GameMain.EvtFishKilled += Handle_FishKilled; mFlashLightTag = new bool[32]; }