public void AddWeapon(IMySmallGatlingGun gun) { weaponry.Add(gun); }
public override void Init(MyObjectBuilder_EntityBase objectBuilder) { base.Init(objectBuilder); MDBody = Entity as IMySmallGatlingGun; ObjectBuilder = objectBuilder; }
public override void Init(MyObjectBuilder_EntityBase objectBuilder) { base.Init(objectBuilder); MDBody = Entity as IMySmallGatlingGun; ObjectBuilder = objectBuilder; }
public override void Init(MyObjectBuilder_EntityBase objectBuilder) { ob = objectBuilder; gun = Entity as IMySmallGatlingGun; Entity.NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME; }
void Initialize() // Handles the initialization of blocks. Is run at the end of each loop to ensure everything is there. { inventories.Clear(); // This must be done to avoid memory leaks. refineries.Clear(); furnaces.Clear(); assemblers.Clear(); reactors.Clear(); gasGenerators.Clear(); gatlings.Clear(); missileLaunchers.Clear(); lcds.Clear(); if (!Me.CustomName.ToLower().Contains(TAG.ToLower())) // If we have no tag at all. { Me.CustomName += " " + TAG; // Add a tag. }// else if (!Me.CustomName.Contains(TAG)) // We know we have a tag, but run this when the tag isn't exactly equal. { string customName = Me.CustomName; // Replacing the incorrect tag with the proper version. int index = customName.ToLower().IndexOf(TAG.ToLower()); customName = customName.Remove(index, TAG.Length); customName = customName.Insert(index, TAG); Me.CustomName = customName; }// GridTerminalSystem.SearchBlocksOfName(TAG, blocks); foreach (IMyTerminalBlock block in blocks) { if (!block.CustomName.Contains(TAG))// If the tag doesn't match up exactly, correct the tag. { string customName = block.CustomName; int index = customName.ToLower().IndexOf(TAG.ToLower()); customName = customName.Remove(index, TAG.Length); customName = customName.Insert(index, TAG); block.CustomName = customName; }// IMyRefinery refinery = block as IMyRefinery;// This will return null if the block isn't a refinery block. if (refinery != null) { if (refinery.BlockDefinition.SubtypeId.Equals(FURNACE_TYPE_ID))// Both Refinieries and Arc Furnaces are refineries. Seperate them by subtype. { furnaces.Add(refinery); } else { refineries.Add(refinery); } continue; }// IMyAssembler assembler = block as IMyAssembler; if (assembler != null) { assemblers.Add(assembler); continue; }// IMyReactor reactor = block as IMyReactor; if (reactor != null) { reactors.Add(reactor); continue; }// IMyGasGenerator gasGenerator = block as IMyGasGenerator; if (gasGenerator != null) { gasGenerators.Add(gasGenerator); continue; }// IMyLargeGatlingTurret gatlingTurret = block as IMyLargeGatlingTurret; IMySmallGatlingGun gatlingGun = block as IMySmallGatlingGun; if ((gatlingTurret != null) | (gatlingGun != null)) { gatlings.Add(block); continue; }// IMyLargeMissileTurret missileTurret = block as IMyLargeMissileTurret; IMySmallMissileLauncherReload smallLauncherReload = block as IMySmallMissileLauncherReload; if ((missileTurret != null) | (smallLauncherReload != null)) { missileLaunchers.Add(block); continue; }// IMySmallMissileLauncher missileLauncher = block as IMySmallMissileLauncher; if ((missileLauncher != null) & (block.BlockDefinition.SubtypeId.Equals("LargeMissileLauncher"))) { missileLaunchers.Add(block); continue; }// IMyProgrammableBlock programmableBlock = block as IMyProgrammableBlock; if (programmableBlock != null) { if (!programmableBlock.Equals(Me) & programmableBlock.IsWorking) // If the programmable block isn't the one running this instance and it is working. { if (programmableBlock.CustomName.ToLower().Contains(CONNECTED_PB_TAG.ToLower())) // Check if it has the connected PB tag. { if (!programmableBlock.CustomName.Contains(CONNECTED_PB_TAG)) { string customName = programmableBlock.CustomName; int index = customName.ToLower().IndexOf(CONNECTED_PB_TAG.ToLower()); customName = customName.Remove(index, CONNECTED_PB_TAG.Length); customName = customName.Insert(index, CONNECTED_PB_TAG); programmableBlock.CustomName = customName; }// connectedPBs.Add(programmableBlock); continue; } // else // Assume this PB is running the same script. { if (programmableBlock.CubeGrid.EntityId == Me.CubeGrid.EntityId) { Echo("ERROR: MORE THAN ONE IAN ON ONE GRID"); active = false;// Both PBs will disable themselves and show an error. continue; }// else if (programmableBlock.CubeGrid.GridSize > Me.CubeGrid.GridSize)// The PB with the biggest grid size will be dominant. { active = false; continue; } active = true;// None of the exceptions have occured, so we are free to resume functioning. This will ensure IAN plays nice with it's double. continue; }// } // } // IMyTextPanel panel = block as IMyTextPanel; if (panel != null) { lcds.Add(panel); } } // } //