Ejemplo n.º 1
0
 public static void SendMessageToServer(this IMyMultiplayer Multiplayer, byte[] message, bool reliable = true)
 {
     if (!Multiplayer.SendMessageToServer(MessageHandler.ModId, message, reliable))
     {
         throw new MessageTooLongException(message.Length);
     }
 }
Ejemplo n.º 2
0
 public static bool TrySendMessageToServer(this IMyMultiplayer Multiplayer, byte[] message, bool reliable = true)
 {
     return(Multiplayer.SendMessageToServer(MessageHandler.ModId, message, reliable));
 }