public static void SendMessageToServer(this IMyMultiplayer Multiplayer, byte[] message, bool reliable = true) { if (!Multiplayer.SendMessageToServer(MessageHandler.ModId, message, reliable)) { throw new MessageTooLongException(message.Length); } }
public static bool TrySendMessageToServer(this IMyMultiplayer Multiplayer, byte[] message, bool reliable = true) { return(Multiplayer.SendMessageToServer(MessageHandler.ModId, message, reliable)); }